Early Access version 102

MAIN CHANGES

A new spacecraft family! Black and sleek and nimble. And, not entirely finalized in its special abilities, so don’t get overly attached to it (yet)! A lot of balancing changes have been also made to practically all existing spacecraft – check the log below for details. Sadly, as part of those changes, all hardpoints and all satellite slots have been emptied, so you’ll need to manually re-mount your equipment.

Overdrive has been moved to its own “Booster” slot, and needs to be manually mounted to take effect. There aren’t any other alternatives for now, but there soon will be. The first one to come will be based on a charge/discharge mechanic.

Barring any emergency fixes, development will be suspended over the next few weeks. We’ll be back as soon as possible!

Bug/Idea medals will be awarded later in the day. :warning: Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).

COMPATIBILITY

You will lose:

  • any mid-mission progress
  • your language selection

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
  • :bug: League: Fixed server kicking players when viewing League if “anonymize player” is on (@SpaceDragon :medal_sports: Bug)
  • :gear: Invalid loadouts are now automatically emptied by the server (instead of kicking out player when mission starts)
  • :bulb: Multiplayer: Keys are now individually collectible for each player (when you collect a key, it disappears for you but other players can still see it) (@1galbatorix1 @KrwawaBiegunka :medal_sports: Idea)
  • :bulb: Multiplayer: Keys no longer spawn for zombie players (@Helios :medal_sports: Idea)
  • :bulb: HUD Bonuses also fade out when spacecraft approaches top-left of screen (@anon10833164 :medal_sports: Idea)
  • :bug: Egg Cannon Cannon Cannon Cannonade: Reworked first stage firing pattern to eliminate blind spot (@Helios :medal_sports: Bug)
  • :new: Added purchasable spacecraft hardpoints (CHL required) (@Recruit_75 :medal_sports: Idea)
  • :gear: Strengthened anti-cheat measures (selling equipment) (@iIfireIi :medal_sports: Idea)
  • :gear: In order to support spacecraft changes, all satellite slots and all hardpoints have been emptied.
  • :gear: Galactic Store: Spacecraft descriptions are now composed dynamically (translation text has changed).
  • :bulb: Doubled cost of “Extra Slot” (is now 415 keys)
  • :new: Added “space superiority” spacecraft family.
  • :bulb: Loadout screen: Added direct link to Galactic Store in case no suitable equipment is owned when selecting a slot.
  • :new: Added Booster slot to spacecraft. Added “Overdrive” booster to Galactic Store.
  • :bulb: Galactic Store: Spacecraft performance icons are now clickable (hint will explain what each icon means).
  • :bug: Multiplayer: Mouse pointer position is now remembered and restored when chat window is closed (@iIfireIi :medal_sports: Bug)
  • :bulb: “Max weapon power” stat is now exposed in Galactic Store and Fleet screens.
  • :bug: Weapons Training missions now randomly pick from all weapons (was previously limited to weapons allowed by player’s tier) (@OneWingLunarian :medal_sports: Bug)
  • :gear: Fixed server crash when handling NaN and inf values (@iIfireIi :medal_sports: Bug)
  • :bulb: Each spacecraft model now has its own crash damage value (previously, it was common for each family). Starting values: H&C=2000, Mullers=5000, Bombers=8500, Superiority=3000. Each successive model adds +500.
  • :bulb: Reworked collision radii for spacecraft: H&C=17-18-19, Mullers=20-22-24, Bombers=26-28-30, Superiority=19-20-21.
  • :bulb: Reworked number of satellites for spacecraft: H&C=1-2-3, Mullers=2-3-4, Bombers=3-4-5, Superiority=4-5-6.
  • :bulb: Reworked maximum weapon power for spacecraft: H&C=8-9-10, Mullers=Unlimited, Bombers=14-16-18, Superiority=10-9-8.
  • :bulb: Reworked number of hardpoints for spacecraft: H&C=1-2-3, Mullers=3-4-5, Bombers=4-5-6, Superiority=3-4-5. All spacecraft have +6 paid hardpoints.
  • :bulb: Reworked spacecraft prices to make each family roughly equally expensive (exception: H&C is cheaper)
  • :bulb: Reworked number of mission slots for spacecraft: H&C=6-8-10, Mullers=14-16-18, Bombers=18-19-20, Superiority=10-12-14.
  • :bulb: New player accounts start with an Overdrive booster. An Overdrive booster has also been added to all existing accounts (it must be manually mounted).
30 Likes

First

new spacecraft we…

finally we have new ships

1 Like

time to grind

looks like we can make it even brighter
16419065870293655236096341595531

8 Likes

Capture
why this VF cannot max powered? (including all weapons) and more it deal less damage than other spacecraft.

3 Likes

9 firepower is max


Note of Hardpoints (paid) of spacecrafts if I buying add hardpoint slot. M408 has 5 hardpoints (non-paid).

3 Likes


Can you fix the maneuverability stat of this ship, @InterAction_studios?

4 Likes

When translating the new lines, just noticed that “Cruise control” lacks a period, when other features do have it.

No.
Probaly its just a bug.
Ít should be max powered like all the spacecraft.

image

1 Like

please read the manual before piloting the ship.
image

2 Likes

I use Rare VF-56 and I have 14 FP in Double Team
VF-76 Rare


I think IA should fix the number of FP and the FP bonus score

The number of FP is just increase but we still on it limit

2 Likes

Is a feature

@InterAction_studios, there should be a way to skip the intro, line by line like the episodes.
why? some people read quite fast, or they just don’t mind the intro, but needs the tutorial

1 Like

._. that’s satellite, not firepower…

I think is still fine! Player can keep these redundant firepowers just in case of losing lifes! If the number of FP is limited like the limit power of VF ships, player probably have to collect power ups again if their accidentally lose lifes!