MAIN CHANGES
A new spacecraft family! Black and sleek and nimble. And, not entirely finalized in its special abilities, so don’t get overly attached to it (yet)! A lot of balancing changes have been also made to practically all existing spacecraft – check the log below for details. Sadly, as part of those changes, all hardpoints and all satellite slots have been emptied, so you’ll need to manually re-mount your equipment.
Overdrive has been moved to its own “Booster” slot, and needs to be manually mounted to take effect. There aren’t any other alternatives for now, but there soon will be. The first one to come will be based on a charge/discharge mechanic.
Barring any emergency fixes, development will be suspended over the next few weeks. We’ll be back as soon as possible!
Bug/Idea medals will be awarded later in the day. Your medal cannot be awarded if your in-game callsign doesn’t match your forum name (send it to me in a private message).
COMPATIBILITY
You will lose:
- any mid-mission progress
- your language selection
CHANGELOG
New features – Tweaks – Bug fixes – Internal changes
- Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never deleted.
- League: Fixed server kicking players when viewing League if “anonymize player” is on (@SpaceDragon Bug)
- Invalid loadouts are now automatically emptied by the server (instead of kicking out player when mission starts)
- Multiplayer: Keys are now individually collectible for each player (when you collect a key, it disappears for you but other players can still see it) (@1galbatorix1 @KrwawaBiegunka Idea)
- Multiplayer: Keys no longer spawn for zombie players (@Helios Idea)
- HUD Bonuses also fade out when spacecraft approaches top-left of screen (@anon10833164 Idea)
- Egg Cannon Cannon Cannon Cannonade: Reworked first stage firing pattern to eliminate blind spot (@Helios Bug)
- Added purchasable spacecraft hardpoints (CHL required) (@Recruit_75 Idea)
- Strengthened anti-cheat measures (selling equipment) (@iIfireIi Idea)
- In order to support spacecraft changes, all satellite slots and all hardpoints have been emptied.
- Galactic Store: Spacecraft descriptions are now composed dynamically (translation text has changed).
- Doubled cost of “Extra Slot” (is now 415 keys)
- Added “space superiority” spacecraft family.
- Loadout screen: Added direct link to Galactic Store in case no suitable equipment is owned when selecting a slot.
- Added Booster slot to spacecraft. Added “Overdrive” booster to Galactic Store.
- Galactic Store: Spacecraft performance icons are now clickable (hint will explain what each icon means).
- Multiplayer: Mouse pointer position is now remembered and restored when chat window is closed (@iIfireIi Bug)
- “Max weapon power” stat is now exposed in Galactic Store and Fleet screens.
- Weapons Training missions now randomly pick from all weapons (was previously limited to weapons allowed by player’s tier) (@OneWingLunarian Bug)
-
Fixed server crash when handling
NaN
andinf
values (@iIfireIi Bug) - Each spacecraft model now has its own crash damage value (previously, it was common for each family). Starting values: H&C=2000, Mullers=5000, Bombers=8500, Superiority=3000. Each successive model adds +500.
- Reworked collision radii for spacecraft: H&C=17-18-19, Mullers=20-22-24, Bombers=26-28-30, Superiority=19-20-21.
- Reworked number of satellites for spacecraft: H&C=1-2-3, Mullers=2-3-4, Bombers=3-4-5, Superiority=4-5-6.
- Reworked maximum weapon power for spacecraft: H&C=8-9-10, Mullers=Unlimited, Bombers=14-16-18, Superiority=10-9-8.
- Reworked number of hardpoints for spacecraft: H&C=1-2-3, Mullers=3-4-5, Bombers=4-5-6, Superiority=3-4-5. All spacecraft have +6 paid hardpoints.
- Reworked spacecraft prices to make each family roughly equally expensive (exception: H&C is cheaper)
- Reworked number of mission slots for spacecraft: H&C=6-8-10, Mullers=14-16-18, Bombers=18-19-20, Superiority=10-12-14.
- New player accounts start with an Overdrive booster. An Overdrive booster has also been added to all existing accounts (it must be manually mounted).