Fixed in v.150.2
Bug
That depends on the construction of the wave (specifically, how enemies are organized in groups)
Canāt reproduce. You probably saw a flicker (flickers are intended) ā that might make it seem like the chicken disappears.
Fixed in v.150.2
Bug
You got (un)lucky. Thatās random test data.
![]()
Iām trying to come up with a good metric to automatically disable custom fonts for certain languages (and just use the system font)
Changed in v.150.2
Idea
Hmm⦠changed in v.150.2
Idea
A stylistic choice.
Itās all random (well, except waves 5 and 10). And it changes every day.
I donāt want to create a whole second set of objects. Iād prefer to limit it to the absolute essentials.
Intended.
Fixed in v.150.2
Bug
Fixed in v.150.2
Bug
That would be confusing. Itās better to just show a dash. Changed in v.150.2
Idea
Thatās fine. The problem is that it says ādefeatā (this has been already fixed).
Changed in v.150.2
Idea
No. You either surrender/lose before 100 waves (which is handled as usual), or you reach wave 100 (loop 2) which is always considered a victory.
Already fixed by fixing āresultā to be victory.
Changed in v.150.2
Idea
All enemies coming from behind pause at the edge of the screen, hence no zone necessary.
Remind me next year.
Changed in v.150.2
Idea
Allowed.
Fixed in v.150.2
Bug
Bug introduced in v.150. Already fixed.
You mean decrease the health? Or something else?
Many enemies enter the screen in a way that doesnāt allow you to fly underneath them. This is by design. You will need to wait until they move higher (they always do).
Borderline, but nah.
All competitive missions have skill disabled. Iāll look into enabling it, but then Iād have to keep separate high score tables per skill, which Iād rather avoid.
Already fixed.
Medal awarded.
It now goes into hyperspace, which should mask the transition.
Letās revisit this next year.
Intended.
I think these will work now that the result is āwinā. Check again in v.150.2
Changed in v.150.2
Idea
No, Boot Camp wonāt have these features.