CIU version 156

dodge like you did in early version

6 portals create 1 flute

i feel like there will be less time to loot, but let’s see how it works

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Remember that everyone’s playing the game and not just you
I wonder if you made it to Loop 2 in Boot Camp SSH

That doesn’t mean to let waves be unbalanced according to difficulty.
Also remember that I’m only suggesting and it’s hard to consider “everyone” when I’m just one player so obviously I suggest by my view to the game. The only one who can modify the game is iA, hence they choose whether other players’ suggestions are suitable or not.

I actually did…

Proof:

But what does endless mission have to do with this?

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Just found out that this bug is also appears in “Zigzag” wave.

Nevermind, didn’t notice that’s already fixed.

Does this image mean you stopped at wave 140/100 and ended up saying “win”?

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Yeah, I could’ve continued but I got bored and exhausted so I decided to click the “Win” button.
Also incase you don’t know after completing loop 1 the “Surrender” button gets replaced by a “Win” button so there would be a way to win the mission.

That was already done, but wasn’t added to changelog.

No. There are way more enemies than “Brick Breaker”, plus they swoop down, reducing maneuvering space.

Borderline, but ok.

Changed in v.157 :medal_sports: Idea

Already fixed.

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Why add in “Known bugs & new features” section!? Obviously not possible and it doesn’t say “Changed in v.157 :medal_sports: Idea”.

Mistake. Fixed.

11 Likes

Cosplay wave: add another cosplay but make its direction and starting position randomized not according to 1st one. And to make it not hit the player by accident add a danger zone and make it appear first in starting position like how it is with Cardinality of Four wave.

Also bring back these tweaks but starting from 125% difficulty:


Burgermeister™ 3000 boss: sometimes while hitting the boss it plays the whistle sound but no bread fall. Is there a chance bread go offscreen from the top or it just doesn’t fall everytime the sound plays?

Dive Bombers wave: increase bombers to 4 and make 2 appear at a time(from both sides) so wave doesn’t end quick.

Volcanic Eruption & Water Fountain waves: add a second phase to both waves and make alien container from Volcanic Eruption appear randomly in one of them.

The Claw Machine & Gashapon Machine waves: speed increase is needed for both waves because they are currently slow.

Chickens ‘n’ Chicks wave(zoomed out one): make center enemies be selected from miniboss tier like Flower Power wave.

Tribute wave: if Fester has the key the glow appears in the left/right side from the beginning of the wave.

Chequerboard Strut/Promenade, Pa-chick-o Machine & The Ice Cream Factory waves: increase enemy speed depending on difficulty.

Something I’d like to point out: In Double Team missions sometimes Superchick boss corners the player and spray the omnidirectional red bullets. This can gets much harder at dodging in Thanksgiving Edition because the tail of Turkey Superchick boss gets bigger and bullets doesn’t appear in front of the tail. I wonder if you can make the bullets appear in front of it?

Choo Choo! wave: I noticed that train wheels are not exactly running on the bottom of the screen. I wonder if the train should be lowered?

I asked this years ago.

Didn’t iA already reject that

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No

No

This. If it goes off the top, then it is deleted.

No

No

No. Player is easily overwhelmed if they don’t have enough firepower.

No

Allowed.

No

See @DePeeper 's answer.

Intended. I didn’t want the wheels to be partially hidden beneath the bottom HUD.

14 Likes

Why are there too much minor changes to waves while i’m absent for a long time :skull: ?

what’s this? does this apply to all cases (like does it apply to the ICBM screen shaking case)?

As stated, they are accessibility settings.

Yes. It disables all shaking within the mission (cutscenes are not affected)

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image
Did you mean ''New Mississippi" by chance?

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What about the explosion shake of Supernova that happens at the end of the cutscene in CI4?
It still retains after the cutscene

Then it will still be there, even with “screen shakes” disabled.

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“Inquisitorius” wave: can the center enemy in a group also be counted as a unit of pecking? and why do pecking order bonuses only count the barriers, not the enemies?