MAIN CHANGES
A lot of wave tweaks.
Important: Slob behaviour has changed in this version. Slobs will now speed up towards the edges of the screen to avoid falling too far behind and disappearing while they are still visible. Report Slob oddities here.
Bug/Idea medals will be awarded later in the day. Note that your medal cannot be awarded if your in-game callsign doesn’t match your forum name (put it in your forum profile where it says “name” so I can find it).
COMPATIBILITY
You will lose:
- any mid-mission progress
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
Universe
-
Deleted users who haven’t logged in during the past week and have less than 10 minutes of playtime, and also users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the last 12 months and haven’t set an e-mail. Note that users with any purchase are never
deleted. -
Droid Raid waves: Food bubble items now use repeatable RNG (CIU only, not in CI4) (@MaxMinoCube
Idea) -
Summer: Fixed wrong replication of CI3 boss vest color when host is not in Summer mode, but joining player is (or vice versa) (@Pinanas
Bug) -
“Dive Bombers” wave: Added Clean Sweep bonus (@TheGoldenBoss128
Idea) -
“The Ski Lift” wave: Next lift is now spawned immediately after previous one is destroyed (@TheGoldenBoss128
Idea) -
“The Ski Lift” wave: Increased lifts from 5 to 6 (@TheGoldenBoss128
Idea) -
“Bar Chart” wave: Prevented line-of-sight-avoiding enemies from spawning (@Meowinus
Idea) -
“The Aquarium” wave: Fish speed up more in high difficulties (@TheGoldenBoss128 @dangtiendung1812
Idea) -
“The Ice Cream Factory” wave: Reduced scoops to 2 bounces, reduced enemy spawn difficulty by 25% (@Fractorial
Idea) -
Translations: Squadron assignment expiration date is now properly localized (@CatNap_Original) -
“Laser Matrix” wave: Number of holes now reduces number of enemies (to keep total number constant) -
“Laser Matrix” wave: Movement speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Spoonfuls” wave: Movement speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Cluckwise-Anticluckwise” wave: Reworked random layout algorithm. Fixed cases where enemies spawn on-screen. (@TheGoldenBoss128
Bug) -
“Pong” wave: Default spacecraft direction is now up (@TheGoldenBoss128
Idea) -
“Volcanic Eruption” wave: Default spacecraft direction is now up (@TheGoldenBoss128
Idea) -
“Choo choo!” wave: Prevented Balloon/Assassins/Berserk chickens from spawning (@MafiaPlay2
Bug) -
“Fireworks Display” wave: Prevented Balloon/Assassins/Berserk chickens from spawning (@MafiaPlay2
Bug) -
“Bar Chart” wave: Prevented Ballon chickens from spawning -
“Bar Chart” wave: Increased zoom by 10% (@Meowinus
Idea) -
“Let’s Go Fly a Kite” wave: Prevented Balloon/Assassins/Berserk chickens from spawning (@OrvilleTheOrca
Bug) -
“Cluckwise-Anticluckwise” wave: Made outermost gears indestructible. Doubled gear rotation rate (@MaxMinoCube
Idea) -
Inbox: Action button is now included in scrolling area for these messages: “New Contact”, “New Squadron”, “New Squadron Assignment”, “New League Dare”, “New Friendly Dare” (@ImmortalXX0XX
Bug) -
“Flower Bouquet”, “Tree of Life”, “Inquisitorius”, and “Chicken Fortification” waves: Removed Clean Sweep bonus (@Sihok-Adssres @owoing @TheGoldenBoss128
Idea) -
Fix attempt #2: Squawk Block waves: Fixes cases of Slobs disappearing prematurely. This is a general fix that will pull Slobs quicker when they approach the edge of the screen. (@TomNguyen @PlasmaX
Bug) -
League: Constrained right-column text for dares to not overlap “locate” button (@TomNguyen
Bug) -
“The Aquarium” wave: Fish initial ‘flop’ now enters screen more deeply (@TheGoldenBoss128) -
“The Trampoline” wave: Increased enemy speed at low difficulties (@TheGoldenBoss128
Idea) -
“Pong” wave: Increased number of balls from 4 to 6 (@TheGoldenBoss128
Idea) -
“Bubble Trouble”, “The Aquarium”, “Fishing with Dynamite”, “Bowling Alley”, “Splat!”, “Let’s go Fly a Kite”, “Radial Assault”, “Shooting Range” waves: Reduced enemy difficulty handicap (@TheGoldenBoss128
Idea) -
“Ramming speed” wave: Prevented Balloon Chickens from spawning in upside-down variation (@Quockydoan
Idea) -
“Audio Equalizer” wave: Prevented Balloon Chickens from spawning (@KaizoKaioticVN
Idea) -
Mission Config screen: Fixed wrong maxLineWidthfor Pot Luck weapons (@Pinanas) -
Striptease boss (“Sweater Chicken”): Scarf now also reddens in Summer Edition (@MaxMinoCube
Bug) -
Electric+Hot environments: Thunder is now colored red (@Pinanas
Idea) -
Compiled with VS 17.14.5 -
“Inquisitorius” wave: spinning speed now depends on difficulty (@TheGoldenBoss128 @Sihok-Adssres
Idea) -
“Convection” wave: Enemy speed now depends on difficulty (@TheGoldenBoss128
Idea) -
“Spinning Croissant” wave: Now has 2 croissants (@TheGoldenBoss128
Idea) -
“Go Karts” wave: Raised bottom lane slightly to be within reach of forward-firing weapons even when Kart does a wheelie (@TheGoldenBoss128
Idea) -
Christmas Edition: Eggs (baubles) and antenna egg are now whiter. (@TheGoldenBoss128
Idea) -
Key Rush missions: Starfield background is now colored gold (@Pinanas
Idea) -
DLC messages (overlaid mid-right of screen) now use outlined font (to remain readable under all circumstances) -
“Bowling Alley” and “Radial Assault” waves: Movement speed now depends on difficulty (@Sihok-Adssres
Idea) -
“Flower Power” wave: Center enemy is now selected from miniboss tier. (@Sihok-Adssres
Idea) -
“Egg Billiards” wave: Removed initial firing delay (@Sihok-Adssres
Idea) -
“Ramming Speed” wave: Movement speed now depends on difficulty (@Sihok-Adssres
Idea) -
“Biohazard” wave: Removed central ring of barriers (@TheGoldenBoss128
Idea) -
“Ferris Wheel” and “Biohazard” waves: Rotary gear speed now depends on difficulty (@Meowinus
Idea) -
Various dialog backgrounds now respect “User Interface Opacity” set in Color Theme (e.g. Accounts, Copy Paintjob, Assign to Squadron, Buy Spacecraft Hardpoint, Contraband, Choose Gift Recipient, Ask for Email during purchase) (experimental) (@KaizoKaioticVN
Idea) -
Multiplayer: Fixed guest being able to unpause host’s game (@KaiSmithNinja @S.H.D170 @Pinanas
Bug) -
“The Gate” wave: Gate now randomly starts positioned in upper/lower half (@OrvilleTheOrca
Idea) -
“Biohazard” wave: Spinning direction is now random. Rotary Gear always spins in the same direction as spawning of enemies. (@TheGoldenBoss128
Idea) -
“Let’s Go Fly a Kite” wave: First kite now appears randomly from left or right (@TheGoldenBoss128
Idea) -
iOS: Added Summer content to CIU (summer detection for 2025 now extends to June+July+August) -
Translations: “Low memory” phrase now uses localized numeric digits (@Pinanas )
v.156.2
-
Electric+Hot environments: Thunder immunity effect is now also colored red (@Pinanas
Bug) -
“The Ski Lift” wave: Fixed barrier spacing on cable curve (@Mohammed_exe
Bug)






