Hi, first, I’m sorry I’m not sure if this is a place to post ideas below. Pls let me know if I post the wrong place.
Sometimes I want to buy, like, 100 packs of items, meaning I have to click 100 times. iA could we add an option to buy for a certain quantity? As the picture attached to this comment.
I once suggested something similar to this, but IA denied it.
Be grateful you’re not facing it upside down. I don’t believe that makes it harder, unlike what many others have said.
It’s too late, friend!
Usually, when several medals are awarded, either two players reported these at the same time (which is the case you see, as Lunarian explicitly mentions that all of that was found when playing together with reggyxt):
or after a very long period of time, so long that it becomes very hard to find whether someone reported it. The report quoted above was not hard to find, it’s recent and it’s in the same topic.
Fixed in v.140.2 Bug
In that case, why don’t we rename CI3’s version of Geometry to Trigonometry?
Since Chicken Geometry is already in CIU… (could be vice versa though. Trigonometry for CIU rather than CI3)
Well… Since Double Trouble and Treble Trouble do use different wave names… Perhaps we could use some name variations for Chapter 7, 8 and 9 so the names don’t reuse the ones from Chapter 1, 2 and 3?
EDIT: Oh wait. By Classic Invasion waves, you actually meant the Double Trouble and Treble Trouble waves. Oops.
Still kind of bummed out that these names won’t be used, though.
Changed in v.140.2 Idea
Can you share medal?
Is there name exist in CI3 original like “What’s this? |A mysterious ship approach.”
@InterAction_studios Can you check that how many times did i fight “The Yolk Star” boss in a same mission (Mission CI3U)? I didn’t notice to counting how many times I played, i just press key 1
to play wave 120 many times on BETA server.
Ah, if anyone wonders why i did that, the answer is: I just ant to check Yolk’s health by myself, and i also want to check that how is it change its health when it got “break” in each damage stage, and also “the wobble yolk” 's health.
The “wave 121” is actually is wave 0 (Prologue)
Also, this will be fixed in v140.2
121 wave instead of 120?
Already fixed it.
CI3: Fixed getting kicked out by server after completing entire mission (120/121 wave discrepancy) (@hieudang Bug)
I was at wave 50 fighting mysterious ship when suddenky he dissapeared and i was back at wave 10 fighting uco
You might’ve pressed shift-3 by accident, somehow.
@InterAction_studios In “Chicken invasion” levels, when the chickens move below us, if we shoot the spaceship will hit them, if the spaceship is placed at the bottom of the screen.
iA doesn’t change the color, he puts a green filter on the space
CI3 and CI4 don’t have a halloween version
The galaxy color doesn’t change in CI4U Halloween
The green filter on CI4 Space made it blacker and darker, didn’t change color to green (with a bit of red color)
Treasure shower/Bonus challenge is sometimes WAY too horizontal
Fixed in v.140.2 Bug
we might also need the copper and silver coin variants back
Poll it
the blinking chickens which don’t rotate their heads
No.
iA can fix this? no cutscenes ending brah do not use skip!
Has been fixed in v.140.2 (in fact, fix was server-side so you can even use v.140.1 now – I think)
In many waves you can catch a glimpse of enemies spawning.
Fixed in v.140.2 Bug
“… let’s turn up the heat” a space that should not exist.
I don’t see a space (“…let’s turn up the heat!”)
regular asteroids use the CIU texture while meteors use the CI3 texture
Changed in v.140.2 Idea
while the Egg Drone and Eggship waves are still the nerfed variants
Intended. These waves are boring anyway.
Enemies and bosses with multiple phases that would gain increasingly more health now instead have it increase linearly, it’s especially notable on Blast from the Past
Fixed in v.140.2 Idea
Poll if you want to see this also in CIU.
I remember there being a unique background for CI4 Thanksgiving
Added to v.140.2 Idea
When waves 7, 34, and other similar waves are about 95% completed, there’s a slight delay to the last chickens appearing
This is a side-effect of the wave’s construction. CI3 had it, too.
The “Unidentified Chicken Object” text should be at the bottom of the screen (wave 10).
I decided to change this.
Whenever the Yolk-Star destroys the UFO, it has the Universe (realistically CI4) player death sound effect, while it originally had the CI3 player death sound effect.
Stage 2 Cutscene plays explosionPlayer.ogg for the Saucer.
Fixed in v.140.2 Bug
13- Mysterious Ship has 5 lasers, while it originally had 4
Fixed in v.140.2 Bug
12- Wave names do not have CI3 text animations.
Added in v.140.2 Idea
6- Maybe it’s because of my performance, but you don’t get the “Career medals awarded” bonus after defeating the big chicken.
I got some.
Chickens in Pop 'till they drop! (all variants) had a different movement pattern that did not oscillate as much
Allowed
Chickens in Double Trouble (all variants) would fly in from the sides instead of from above
Fixed in v.140.2 Bug
I noticed that the brighter pink shirts in waves like Chicken Geometry got replaced with the new brown shirt that appears on chapter 9
Allowed. I’ve added an extra color to avoid repetition of red chickens in the penultimate chapter.
Comet Chase spawns more comets in general, for example the first wave has 25 comets instead of 20
Fixed in v.140.2 Bug
Feels like chickens in Reinforcements move slower than they used to
Fixed in v.140.2 Bug. At least, it’s closer to CI3 now. It’s not going to be a perfect match because this wave has been re-implemented completely.
Boss chickens in Attack of the Clones! are much larger than they were originally
Fixed in v.140.2 Bug. I made them slightly larger than CI3, however, to account for the larger 16:9 screen
UCO 3 lost the laser on some difficulties
Fixed in v.140.2 Bug
Ship engine smoke spawns in the middle of the screen when the ship arrives in the final cutscene
Can’t replicate.
The cutscenes in CI3 Xmas used the regular CI3 theme
That’s not possible, the music is entirely overridden.
–
(to be continued)