There is indeed a space, but in another prompt.
When translating, I did not put a space in my translation, while English prompts should have been intact from the beginning.
If that’s the case, I’m afraid iA cannot reboot the server until he’s woken up :cipain:
By the way, I’ve implemented UTC time in Legendary Tracking Chart, which is iA’s timezone (without daylight saving). If you don’t want to search for it or convert your timezone to UTC manually, you can have a Google Sheets tab opening the Chart always on.
Ugh. I’ve improved it, but I can’t fully fix this because there’s a wave transition very near and the crystals must disappear before the wave can advance.
Tried it, but it messes up the whole scene timing (the egg splat etc). So, no,
Fixed in v.140.2 Bug
The stand-alone seasons will only include weapons present in the original episode, however they will still have their reworked CIU mechanics. And there will be other differences, too (e.g. unlockables, CI5 mission progress)
Besides, even if the seasons were identical to the CIU DLCs, there is still a business benefit to having them also available separately. As DLC, the episodes are simply never going to be as discoverable as stand-alone SKUs.
Having said this, I still haven’t made a final decision.
120th Anniversary doesn’t use repeatable RNG, precisely to offer some variation between plays.
I considered this, too, but I think no change is necessary.
Fixed in v.140.2
I don’t really want to spend time fixing a debug feature, but I’ve exposed two more debug keys: < and > to skip to previous/next wave. What I normally do is warp to some nearby wave using 0-9 and then fine-tune it with <> .
Fixed in v.140.2 Bug
Fixed in v.140.2 Bug
Sorry, I meant one chapter later.
Given the way the enemies progressively appear in CI3 (rather than all at once in CIU), changing the Packing Order is not possible.
Fixed in v.140.2 Bug
I don’t have this information.
CI3 didn’t have a Halloween version. Also, if I do it for CI3, I’ll also have to do it for CI2/45. But I’ll look into it.
Changed in v.140.2 Idea
Fixed in v.140.2 Bug
Change applied to CIU.
Thanks. I’ve now search-replaced all occurrences of ellipses followed by space.
Yolk star has 4 Lazers and 6 bases in the original CI3 game.
The bases are.
1st 0% to 20% health
2nd 20% to 40% health
3rd 40% t0 60% health
4th 60%to 80% health
5th 80% to 100% health
6th (the yolk) 75% to 100% health
They are not alike!
These inconsistencies arise when seasonal content is active
(It happens on Halloween, Easter, Thanksgiving. No problem at Christmas.) @InterAction_studios
since the UCO health values changed, its kinda weird that the first two It Gets Cold In Space enounters have slightly more health than the next bosses after them