You can now play the entirety of the “Revenge of the Yolk” episode from within the “Profile” screen of CIU (let’s call this CI3U).
You can skip/warp around waves: Press SHIFT+keys 0-9, -, = to set chapter (from 1 to 12), or press 0-9 keys to set wave in chapter (from 1 to 10). This time around, the server will not kick you out even if you use skip.
Note that in the BETA, CI4U and CI5U are still available to catch any bug regressions.
You can link your existing account that you normally use. Progress on the BETA server is completely separate from the LIVE server. It’s based on a database snapshot when v.139 was released, so your progress will be rolled back slightly (when compared to your live account). And, when the new version is officially released, any progress you made on the BETA server will be lost. Also, any translation changes will also be lost.
Multiplayer games will work, however note that your network connectivity will not be correctly detected by the BETA server (I think it will always say “Port-restricted cone NAT”). If there is a discrepancy between detection and your actual NAT type, then you will not be able to join some multiplayer games (even if they are listed). If the discrepancy lies on the host side, then none of the guests will be able to connect.
I don’t know how long BETA server will stay on-line, but I will notify as it comes and goes.
Everyone: You may include one or more bugs per post, but please avoid going back and edit your previous posts in order to append more bugs (it makes it difficulty to me to track and award medals)
space burger uses the modern CI4+ textures but with the very slow animation speed from CI3, its weird to see when the earth has the original CI3 texture
hmm, what if the laser here was displayed behind the frying pan since its facing its back
wave names are all over the place regarding closeness to the original but i think the first one should keep the “So begins your adventure…” name
most enemies like regular chickens have one extra chapter of health applied to them, like chapter 1 chickens having 600 health instead of 300
were some of the health values intentionally rebalanced? the first UCO has 200k health on SSH while it only had 20k on rookie in the original, and balloon chickens also have much more health than normal
why do balloon chickens have the same amount of health regardless of the amount of balloons they hold anyway?