CIU version 138 BETA

Is there something wrong with Absolver Beam sound at max power? Felt like it was too high.

I saw how the Earth darkens in the first castcene, but in the castcenes before and after chapter 11 it is bright again, despite the fact that there are still feathers in front of the sun.

Why did I get “Failed: Other side closed connection.”

After Hend Game in CI5? (Ver: 138.6.0)
Does it have something to do with the fact that I used Chapter Skipping?

you are skip chapters during other side closed connection
likewise some exploit and skip chapters repeat other waves any score are infinite every day or any keys during finish waves it won’t or any end of the cutscenes actually not work you using skip any chapters.

@InterAction_studios Despite the modification of the writing of numbers (in Farsi), the progress in the game map is still displayed in English.

Not work anymore


this happen before and after newest version
THERE IS SOME INFORMATION
this didnt work on my 1st account it worked at my guest account
and the problem at my account is that i cant acsses it again
this happened at wave 41 in cluck of the darkside water level
so can you make my 1st account leave this mission because i cant asses it again
another thing this worked at the newest version this bug occured at old version and after update fixed but my account canot asses

btw iA, why the CI5 in Halloween Edition is very dark? Maybe it’s just me… idk

The original bg:-

In Halloween Edition, the bg is like this:-

kind of nitpicky but CI5’s hend game doesn’t need to drop powerups after it’s defeated
also CI5’s main theme plays for about 10 seconds during “THE END”, maybe it should keep playing the victory theme from the earlier cutscene instead

Terrain issues in waves 60 and 110: No add collisions. I used Photon Swarm to try to hit the crystals and under the base of the Hen House (Fly the Coop), the damage number still showed inside the terrain.





@InterAction_studios, i assuming you forgot to reading this (sorry for the ping)

hey iA, can you add music names (some of them) into the description of music items?

think this might be revelant

I looked into this and Absolver is the only(?) weapon in which the firing sound deepens as power goes up. This quirk was lost when I reworked the frequencies in v.138.5.

Fixed in v.138.7 :medal_sports: Bug

Can’t replicate. I see the feathers and the darkening correctly.

Yes

You mean the CI5 galaxy map screen? I don’t think there are any numbers displayed there.

You cannot mix different versions for the .exe and the data files. Extract the latest version again, making sure to include all files.

I’ll see what I can do.

Fixed in v.138.7 :medal_sports: Bug

Changed in v.138.7 :medal_sports: Idea

Fixed in v.138.7 :medal_sports: Bug

I thought I missed something, but I couldn’t figure out what.

Fixed in v.138.7 :medal_sports: Bug

Changed in v.138.7 :medal_sports: Idea

Because you’ve already forgotten immediately after starting the mission? :smirk: Pause the game, it says at the bottom.

I’d rather not. They’re highly idiomatic and untranslatable. Plus, as you said, not every music track has a name.

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What about Vulcan Chaingun? It firing sound seems higher too. It sounds didn’t like before, it was deeper a bit.

And yeah Absolver is the only weapon which deepening it firing sounds at higher level.

Vulcan previously had a problem (frequency changed only up to level 5). I’ve fixed this, but it doesn’t scale up exactly the same as before. It’s intended.

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hey iA can you this wave 37 Four-lane merge in ci5 will be replace name waves called (Six-lane merge), iA is forgot me always since last day.

Okay, then it’s different. Why does Henterprise release feathers in the castzen and they are not mobile, but in the castcene before chapter 11 they spin.

That’s not valid. Four-lane merge in CI5 was in wave 27 not wave 37. The “Four-lane merge” wave is always 4 rows of enemies flying horizontally in each phase. But saying “Six-lane merge” means creating 6 rows of enemies flying horizontally in each phase. No, that’s very difficult. In CI5 has 3 phases, but in CIU is 2 phases.

In CIWiki was said: “Four-Lane Merge” Is four rows of enemies fly in. The odd ones fly in from the left side, while the even ones fly in from the right side. The top row contains 3 Chicks, 6 Chickens, and 3 UFO Chickens. The row below it contains 4 Chicks and 8 Chickens. The row above the bottom row contains 8 Chicks and 4 Chickens. The bottom row contains 12 Chicks. This will happen three times. The second time this happens, the rows come in from the opposite sides.

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Six-lane merge at 3 phases from ci5 then ciu from Four-lane merge at 2 phases i think.

iA the egg cannon almost got thankgiving themes not completing.