iA usually makes changes according to the most voted option I think.
doesnt hurt to check
absolver’s suggested to be late game for a reason after all
Well, this turns out to be… not quite good.
Chicks in wave 1 get one-shot with fp0 hypergun in SSH with only health multiplier.
I’m thinking about re-applying difficulty health boost, but to a less extent:
- Seasoned: +4% difficulty
- Veteran: +8% difficulty
- Virtuoso: +12% difficulty
- SSH: +16% difficulty
Note: I’m changing the value on the go, while testing CI5U in SSH.
I have attempted to use weapon data on the beta server, and I got a weird unnamed white gift. When I collected Is Moron Railgun
This is a pretty serious occurrence, I believe, because this is the only run I can acquire.
Here’s another one I got from wave 120
Bro managed to make Moron spawn, bravo
I was hoping it wouldn’t get rid of the speed boost for bosses but it did. Is there a way to apply it without affecting health?
wait how did you take that screenshot without the water filter
I’m proposing a return for that, but to a less extent.
look promising
Wrong gift color of Moron Railgun. But where is Boron Railgun?
It’s probably not specified by iA because Moron isn’t supposed to be collectible.
I’m playing on v138.4, changes to weapon progression isn’t server-side.
assume it’s undefined gift which default is moron
interesting
great. moron railgun is rare but it’s unused used from beta.
CI5 Victory Music isn’t applied properly in all planetary missions (only applies to Water and Earth, Cave and Ice use default CI5 ones)
is default in old CI5