CIU version 138 BETA

iA usually makes changes according to the most voted option I think.

doesnt hurt to check

absolver’s suggested to be late game for a reason after all

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Well, this turns out to be… not quite good.
Chicks in wave 1 get one-shot with fp0 hypergun in SSH with only health multiplier.
I’m thinking about re-applying difficulty health boost, but to a less extent:

  • Seasoned: +4% difficulty
  • Veteran: +8% difficulty
  • Virtuoso: +12% difficulty
  • SSH: +16% difficulty

Note: I’m changing the value on the go, while testing CI5U in SSH.


I have attempted to use weapon data on the beta server, and I got a weird unnamed white gift. When I collected Is Moron Railgun
This is a pretty serious occurrence, I believe, because this is the only run I can acquire.
Here’s another one I got from wave 120

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Bro managed to make Moron spawn, bravo :clap::clap::clap:

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Ok, the Moron thing is now an extreme case.

Just in case :grinning:

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I was hoping it wouldn’t get rid of the speed boost for bosses but it did. Is there a way to apply it without affecting health?

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wait how did you take that screenshot without the water filter


This?

I’m proposing a return for that, but to a less extent.

image
look promising

Wrong gift color of Moron Railgun. But where is Boron Railgun?


Getting Moron again :clown_face:

It’s probably not specified by iA because Moron isn’t supposed to be collectible.
I’m playing on v138.4, changes to weapon progression isn’t server-side.

@CattyCheese

assume it’s undefined gift which default is moron
interesting

great. moron railgun is rare but it’s unused used from beta. :eyes:

CI5 Victory Music isn’t applied properly in all planetary missions (only applies to Water and Earth, Cave and Ice use default CI5 ones)

is default in old CI5