šŸ“Š Weapon data spreadsheet

i know that bro

Then stop flooding the topic with useless replies. I don’t know why you & mina always do that. I’m not relying here anymore since I’m going off-topic.

Don’t do this ok? Or else this account is suspended again.

don’t talk here please it is topic off

topic off

How can I change weapon damage namber?

by editing it in the excel

Reply this if you think this is stupid

Maybe this is a bit stupid, but its funny

This is actually supposed to let experienced players test the game during certain situations to make bug reporting easier, in fact, as iA said, in the hands of the ignorant this could be dangerous

Satellites rain!

How can I enable excel file in v 59.3 ?? :grimacing:

Rename the spreadsheet properly to make it work

postron is the best DPS

I wonder who still play with this sandbox

https://cdn.discordapp.com/attachments/560838017539899394/803545034850041876/CIU-WeaponData-v66.override.xls

@InterAction_studios I’ve changed the overheat times for some weapons’ lower firepower levels. They will start with a higher overheat time that gradually decreases through higher fp levels, until they are able to start handling crowds proper. I’ve gotten some people to test it, and they said it was fine.

Also included: A damage nerf for Plasma Rifle.

PS: I also a found a bug using the Excels. Apparently, you can use them to see what waves will show up in Daily Challenges, surrender, and it’ll be as if you never played the mission. This allows the player to know what waves show up in the mission, and then turn the excel off to actually do the mission with foresight as to what waves show up, and what to bring.

Thanks, I’ll have a look.

Acknowledged, but won’t fix. Excel override functionality will be removed eventually anyway.

I had a look. I didn’t really anticipate the overheat times to rise that much :eyes: But I have no problem with making the change.

However, there is an issue with your Lightning values. Look at the ā€œc_DamageUntilOverheatā€ chart. There’s a sharp decline between powers 5 and 6.

At FP 6, it gets it’s second bolt, which makes it better for crowd control, so I don’t think the decline will be too impactful.

But of course, I can nerf the buff for lightning so the decline is gone.
https://cdn.discordapp.com/attachments/560838017539899394/804329248579387405/CIU-WeaponData-v66.override.xls

The reason why Lightning had a constant higher overheat till fp 6 is because it only has one bolt, which makes it hard to deal with more enemies at a time.

Changed in v.67 :medal_sports: Idea