Early Access version 67

MAIN CHANGES

This update snuck up on me – I didn’t realize how quickly so many small changes added up (well, some bigger than others). Regarding the new item “Pecking Order Revealer”, recall this: Early Access version 66 - #72 by InterAction_studios . There have also been several changes to how League dares work; check out the changelog below.

COMPATIBILITY

You will lose:

  • any in-mission progress
  • all graphics options, which includes your window/borderless/fullscreen setting.
  • if any options have been removed or added to a new version, then all menu options (not just graphics) will be lost.

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime.
  • :bug: Spawners (“Interdimensional Portals”) are no longer marked as primary enemies.
  • :bulb: Spawners (“Interdimensional Portals”) can now award Pecking Order for their contents.
  • :bug: “Shoot the Core” boss now matches direction of travel of preceding supernova waves (@IdanHol :medal_sports: Bug)
  • :bulb: “Pecking Order” bonus now requires a minimum of 4 enemies (was 5 from v.52). (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bulb: League: “Dare” buttons now show reason that dare is not allowed (@Star_Light :medal_sports: Idea)
  • :bulb: League: Expired dares now only cost 25% of points (as compared to points lost when flying the dare but only scoring 0 points)
  • :gear: League dares interrupted by crashes (or cheating) are now correctly handled.
  • :bulb: “Pointless” enemies are now worth 0 points (@VerMishelb :medal_sports: Idea)
  • :bulb: Bosses now award points proportional to damage taken (+1 score for each point of damage).
  • :new: Added “HUD Pecking Order Revealer” equipment (@OneWingLunarian :medal_sports: Idea)
  • :bulb: Fixed Pecking Order to make it more attainable on: “Spin Cycle”, “Three-Stroke Engine”, “Three by Three”, “Treble Trouble”, “The Fortress”, “Chequerboard Strut”, “Swimming in Space”, “Soft in the Middle” + variations.
  • :new: Added League friendly matches (@Francis @Stardrone :medal_sports: Idea)
  • :bug: Retro missions: Fixed erroneous green-colorization of default starfield background (@RainbowBoyVN :medal_sports: Bug)
  • :bug: Fixed 16x16 .exe icon (@SA-GoldenBoss128 :medal_sports: Bug)
  • :bulb: Renamed “Asteroids / no, really!” wave to “Asteroids! / no, really” to distinguish title from the ‘other’ “Asteroids” wave (@ScarletCuboids :medal_sports: Idea)
  • :bulb: Galaxy map: Darkened green spacecraft dots to better distinguish (non-)licensed players (@Mohamed2 :medal_sports: Idea)
  • :bulb: “Double Team” Big Chicken boss now has twice the health, moves faster, attacks more frequently (@SA-GoldenBoss128 :medal_sports: Idea)
  • :gear: Fixed server crash when a client disconnects during login (or other long-running RPCs)
  • :bulb: Overdrive now also causes a rise in the weapon’s sound effect frequency (@Farhankhosravi :medal_sports: Idea)
  • :bulb: Changed weapon Excel data according to 📊 Weapon data spreadsheet - #127 by OneWingLunarian (@OneWingLunarian :medal_sports: Idea)
  • :bug: Fixed Crab boss not appearing above 90% difficulty.
  • :bulb: “King of Crabs” can now appear in “Double Team” waves (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bulb: Balloon chickens now award 3500 points (was 1000) (@OneWingLunarian :medal_sports: Idea)
  • :bulb: “Admin” and “moderator” are no longer allowed to appear in callsigns (@VerMishelb :medal_sports: Idea)
  • :bug: Fixed being unable to change callsign when difference is only whitespace.
  • :gear: Strengthened anti-cheat measures (@SA-GoldenBoss128 :medal_sports: Idea)
  • :bug: Removed Ctrl+Alt+X exploit (@KaizoKaioticVN :medal_sports: Bug)
  • :bulb: “Trash Compactor” wave: Added two more anomaly zones (@Sensi :medal_sports: Idea)
  • :bug: Fixed incorrect day-of-week descriptions on Space Race messages.
  • :bulb: League: Can no longer dare players who haven’t logged in for the past 3 days.
  • :bulb: League: Dare points are now reduced up to 75% depending on mission difficulty (@OneWingLunarian :medal_sports: Idea)

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.

24 Likes

Will this be added or not IA? (Sorry for ping)

Were dares in progress removed again?


I don’t see these image

1 Like

Oops, yes. It was unintended, but they should have been cleared anyway, because the rules have changed.

5 Likes

iA, can you friendly dare anyone regardless of their score because it doesn’t affect the points?

No, the rating limit still applies.

3 Likes

ucho 5 when?

No and no.

3 Likes

Sad, I thought we could friendly dare anyone regardless of the limit

suggestion inbound

That’s not possible currently, because the state (enabled/disabled) of “dare” buttons is decided before you choose whether you want a friendly dare or not.

Supporting your change would require a larger restructuring, so, uh, no, at this present stage.

5 Likes

Be quiet about this or else I will tell IA not to add it.

IA add search box on UHF League

I am seriously going to kill you

1 Like

Stop spam
If it gonna be added it is not now

After your account is reset :smirk:

23 Likes

Early suggest by me

IA can you make armored chicken eject a chicken upon death?

Early suggested

Already suggested

And it’s out of logic

By whom?