MAIN CHANGES
This update snuck up on me – I didn’t realize how quickly so many small changes added up (well, some bigger than others). Regarding the new item “Pecking Order Revealer”, recall this: Early Access version 66 - #72 by InterAction_studios . There have also been several changes to how League dares work; check out the changelog below.
COMPATIBILITY
You will lose:
- any in-mission progress
- all graphics options, which includes your window/borderless/fullscreen setting.
- if any options have been removed or added to a new version, then all menu options (not just graphics) will be lost.
CHANGELOG
New features –
Tweaks –
Bug fixes –
Internal changes
-
Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime. -
Spawners (“Interdimensional Portals”) are no longer marked as primary enemies. -
Spawners (“Interdimensional Portals”) can now award Pecking Order for their contents. -
“Shoot the Core” boss now matches direction of travel of preceding supernova waves (@IdanHol
Bug) -
“Pecking Order” bonus now requires a minimum of 4 enemies (was 5 from v.52). (@TheGoldenBoss128
Idea) -
League: “Dare” buttons now show reason that dare is not allowed (@SLE
Idea) -
League: Expired dares now only cost 25% of points (as compared to points lost when flying the dare but only scoring 0 points) -
League dares interrupted by crashes (or cheating) are now correctly handled. -
“Pointless” enemies are now worth 0 points (@VerMishelb
Idea) -
Bosses now award points proportional to damage taken (+1 score for each point of damage). -
Added “HUD Pecking Order Revealer” equipment (@OneWingLunarian
Idea) -
Fixed Pecking Order to make it more attainable on: “Spin Cycle”, “Three-Stroke Engine”, “Three by Three”, “Treble Trouble”, “The Fortress”, “Chequerboard Strut”, “Swimming in Space”, “Soft in the Middle” + variations. -
Added League friendly matches (@Francis @Stardrone
Idea) -
Retro missions: Fixed erroneous green-colorization of default starfield background (@RainbowBoyVN
Bug) -
Fixed 16x16 .exe icon (@TheGoldenBoss128
Bug) -
Renamed “Asteroids / no, really!” wave to “Asteroids! / no, really” to distinguish title from the ‘other’ “Asteroids” wave (@ScarletCuboids
Idea) -
Galaxy map: Darkened green spacecraft dots to better distinguish (non-)licensed players (@Mohamed2
Idea) -
“Double Team” Big Chicken boss now has twice the health, moves faster, attacks more frequently (@TheGoldenBoss128
Idea) -
Fixed server crash when a client disconnects during login (or other long-running RPCs) -
Overdrive now also causes a rise in the weapon’s sound effect frequency (@Farhankhosravi
Idea) -
Changed weapon Excel data according to 📊 Weapon data spreadsheet - #127 by OneWingLunarian (@OneWingLunarian
Idea) -
Fixed Crab boss not appearing above 90% difficulty. -
“King of Crabs” can now appear in “Double Team” waves (@TheGoldenBoss128
Idea) -
Balloon chickens now award 3500 points (was 1000) (@OneWingLunarian
Idea) -
“Admin” and “moderator” are no longer allowed to appear in callsigns (@VerMishelb
Idea) -
Fixed being unable to change callsign when difference is only whitespace. -
Strengthened anti-cheat measures (@TheGoldenBoss128
Idea) -
Removed Ctrl+Alt+X exploit (@KaizoKaioticVN
Bug) -
“Trash Compactor” wave: Added two more anomaly zones (@Sensi
Idea) -
Fixed incorrect day-of-week descriptions on Space Race messages. -
League: Can no longer dare players who haven’t logged in for the past 3 days. -
League: Dare points are now reduced up to 75% depending on mission difficulty (@OneWingLunarian
Idea)
BACKUPS
You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders).
Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.
