Early Access version 67

MAIN CHANGES

This update snuck up on me – I didn’t realize how quickly so many small changes added up (well, some bigger than others). Regarding the new item “Pecking Order Revealer”, recall this: Early Access version 66 - #72 by InterAction_studios . There have also been several changes to how League dares work; check out the changelog below.

COMPATIBILITY

You will lose:

  • any in-mission progress
  • all graphics options, which includes your window/borderless/fullscreen setting.
  • if any options have been removed or added to a new version, then all menu options (not just graphics) will be lost.

CHANGELOG

:new: New features – :bulb: Tweaks – :bug: Bug fixes – :gear: Internal changes

  • :gear: Deleted users who haven’t logged in during the past 4 weeks and have less than an hour of playtime, and also users who haven’t logged in during the past week and have less than 10 minutes of playtime.
  • :bug: Spawners (“Interdimensional Portals”) are no longer marked as primary enemies.
  • :bulb: Spawners (“Interdimensional Portals”) can now award Pecking Order for their contents.
  • :bug: “Shoot the Core” boss now matches direction of travel of preceding supernova waves (@IdanHol :medal_sports: Bug)
  • :bulb: “Pecking Order” bonus now requires a minimum of 4 enemies (was 5 from v.52). (@TheGoldenBoss128 :medal_sports: Idea)
  • :bulb: League: “Dare” buttons now show reason that dare is not allowed (@SLE :medal_sports: Idea)
  • :bulb: League: Expired dares now only cost 25% of points (as compared to points lost when flying the dare but only scoring 0 points)
  • :gear: League dares interrupted by crashes (or cheating) are now correctly handled.
  • :bulb: “Pointless” enemies are now worth 0 points (@VerMishelb :medal_sports: Idea)
  • :bulb: Bosses now award points proportional to damage taken (+1 score for each point of damage).
  • :new: Added “HUD Pecking Order Revealer” equipment (@OneWingLunarian :medal_sports: Idea)
  • :bulb: Fixed Pecking Order to make it more attainable on: “Spin Cycle”, “Three-Stroke Engine”, “Three by Three”, “Treble Trouble”, “The Fortress”, “Chequerboard Strut”, “Swimming in Space”, “Soft in the Middle” + variations.
  • :new: Added League friendly matches (@Francis @Stardrone :medal_sports: Idea)
  • :bug: Retro missions: Fixed erroneous green-colorization of default starfield background (@RainbowBoyVN :medal_sports: Bug)
  • :bug: Fixed 16x16 .exe icon (@TheGoldenBoss128 :medal_sports: Bug)
  • :bulb: Renamed “Asteroids / no, really!” wave to “Asteroids! / no, really” to distinguish title from the ‘other’ “Asteroids” wave (@ScarletCuboids :medal_sports: Idea)
  • :bulb: Galaxy map: Darkened green spacecraft dots to better distinguish (non-)licensed players (@Mohamed2 :medal_sports: Idea)
  • :bulb: “Double Team” Big Chicken boss now has twice the health, moves faster, attacks more frequently (@TheGoldenBoss128 :medal_sports: Idea)
  • :gear: Fixed server crash when a client disconnects during login (or other long-running RPCs)
  • :bulb: Overdrive now also causes a rise in the weapon’s sound effect frequency (@Farhankhosravi :medal_sports: Idea)
  • :bulb: Changed weapon Excel data according to 📊 Weapon data spreadsheet - #127 by OneWingLunarian (@OneWingLunarian :medal_sports: Idea)
  • :bug: Fixed Crab boss not appearing above 90% difficulty.
  • :bulb: “King of Crabs” can now appear in “Double Team” waves (@TheGoldenBoss128 :medal_sports: Idea)
  • :bulb: Balloon chickens now award 3500 points (was 1000) (@OneWingLunarian :medal_sports: Idea)
  • :bulb: “Admin” and “moderator” are no longer allowed to appear in callsigns (@VerMishelb :medal_sports: Idea)
  • :bug: Fixed being unable to change callsign when difference is only whitespace.
  • :gear: Strengthened anti-cheat measures (@TheGoldenBoss128 :medal_sports: Idea)
  • :bug: Removed Ctrl+Alt+X exploit (@KaizoKaioticVN :medal_sports: Bug)
  • :bulb: “Trash Compactor” wave: Added two more anomaly zones (@Sensi :medal_sports: Idea)
  • :bug: Fixed incorrect day-of-week descriptions on Space Race messages.
  • :bulb: League: Can no longer dare players who haven’t logged in for the past 3 days.
  • :bulb: League: Dare points are now reduced up to 75% depending on mission difficulty (@OneWingLunarian :medal_sports: Idea)

BACKUPS

You are reminded that during Early Access you are responsible for backing up your own progress. Make a copy of everything under C:\ProgramData\InterAction studios\CIU (including all sub-folders). :warning: Never rename files or move them from one version folder to another. Simply make a copy and then later put it back exactly where you found it.

Will this be added or not IA? (Sorry for ping)

Were dares in progress removed again?


I don’t see these image

Oops, yes. It was unintended, but they should have been cleared anyway, because the rules have changed.

iA, can you friendly dare anyone regardless of their score because it doesn’t affect the points?

No, the rating limit still applies.

ucho 5 when?

No and no.

Sad, I thought we could friendly dare anyone regardless of the limit

suggestion inbound

That’s not possible currently, because the state (enabled/disabled) of “dare” buttons is decided before you choose whether you want a friendly dare or not.

Supporting your change would require a larger restructuring, so, uh, no, at this present stage.

Be quiet about this or else I will tell IA not to add it.

IA add search box on UHF League

I am seriously going to kill you

Stop spam
If it gonna be added it is not now

After your account is reset :smirk:

Already suggest by me

IA can you make armored chicken eject a chicken upon death?

Already suggested

Already suggested

And it’s out of logic

By whom?