Iāve made changes to the accumulatorās stats, due to itās current state.
Details are as follows:
Original:
Accumulator passively charges up to 2.5 arrows. Takes about 10.5 seconds.
Requires 80 kills to charge up from an empty gauge, to a full gauge. 16 kills are needed for an arrow.
A fully charged gauge provides 5 seconds of boost. 1 arrow is about 1 second of boost.
Charging is paused for 2 seconds after boosting.
The main issue was that it took way too long to charge by kills (80 kills for a full gauge, meaning 16 kills for an arrow). It also doesnāt help that the boost is so short either. 5 seconds isnāt exactly a lot considering how hard it is to charge up the accumulator.
Also, I believe I originally proposed to make the passive charge stop when it fully charges the 3rd arrow. Not at 2.5 arrows.
Updated:
Accumulator passively charges up to 3 arrows. Takes about 14 seconds (this is an estimate).
Kill requirement starts at 90. Reduces to 50 as charge increases (starts at 18 kills per arrow. reduces to 10 kills per arrow). The higher starting kill requirement tries to prevent the player from charging up the first arrow way too fast. The increased starting passive charge speed already tries to make up for that, anyway.
A fully charged gauge provides 6 seconds of boost. 1 arrow is about 1.2 seconds of boost.
Charging is paused for 2 seconds after boosting. (no change)
This change tries to make charging by kills faster. As it stands, itās rather too slow, for not much effect. In tandem to this change, the maximum boost time has been increased to 6 seconds.
Passive charge now also fills up the whole of the 3rd arrow, rather than half of it. Faster, too.
Overall Changes:
Passive Charge Threshold is changed from 0.5 to 0.6. (From 2.5 arrows to 3 arrows)
Starting Passive Charge Speed is increased to 0.135 (from 0.125). About 8% faster to make up for the following change below.
The Kill Charge has been changed to reduce as charge increases. Starting Kill Charge is now 90 kills (about 18 kills). Final Kill Charge has been reduced to 50 (10 kills).
Maximum Boost Time has been increased from 5 seconds to 6 seconds.
Here is the excel file with the aforementioned changes: https://cdn.discordapp.com/attachments/627238843401240626/1082017931476598844/CIU-WeaponData-v130.override.xls