Ah, you’re talking specifically about the M-400. Other spacecraft models do not have front pods, hence the lightning shafts would be bunched too close together. I believe that was one of the reasons I made them originate from the ‘rear’ pods (there’s no such thing as ‘front’ and ‘rear’ in the game – it’s just center, near, mid, far, and outside spawn points)
This change is specifically targetted towards helping the uncharged performance (e.g. spamming the fire button to get more shots out when you know you don’t have enough time to charge), and in my tests it made a huge difference. It still overheats quickly, but it’s a good emergency fix for when you’ve about to get run over.
You can easily test this now, because the fire interval is controlled by the Excel.
There is some randomness, but each pellet is constrained in its own narrow cone. For example, if the cone is 45 degrees and there are 9 pellets, then the 45 degrees are evenly split into 5-degree ‘slices’, and each pellet gets a random direction within its 5-degree slice.
Still against it for all the reasons I’ve already brought up. I’d much rather have its current spread be kept and Comet Chase be finally adjusted instead.
The poll shows that people are roughly split 50/50 on whether to keep or revert/change it, so I’d suggest polling the two other options (revert or non-linear) on their own if we want to change this again.
Since this is planned to be addressed eventually, I don’t think it makes sense to keep Vulcan particularly more viable for one specific mission type to the detriment of its usability everywhere else.
In any case, the results of the poll seem pretty conclusive to me.
It needs a pattern you can add to it like 10 or more different pattern that would help player because the randomness of it can actually make a problem
Neutron gun
Shot speed increase
Some players uses the slowness of neutron gun shot in bosses to do a huge impact in a low time (especially big screen bosses like : Chicken Canon and etc.) they shot a neutron gun from the back of screen and move with it while using auto clicker and when it hits the boss it deals a huge impact on him maybe it even glitches the calculation of the game I don’t really know how the game calculate the stacked shots
some bosses like u.c.o would be problem when using neutron gun because firing the gun while they are moving would just be useless because it is slow
Plasma rifle
rework on ai auto aim because it can just target a barrier and leave the chicken near it
Not a problem. Bursting doesn’t affect your DPS, just divides and condenses it into, well, bursts.
How come they’re using autoclickers, and how isn’t that a separate issue? Bursting doesn’t require autoclicking. It was doable before with manual and automatic, it’s doable now with overdrive and without it.
…Why on Earth would that happen?
Skill issue. Lead moving targets if necessary.
This is a disadvantage that all lock-on weapons have, not just Plasma. Personally, I’d leave that as is. Get closer to your target if you have to.
advantages of moron:
best weapon!1111!11!!
really long overheat
damage isnt a problem, take your time
literally over 30% weapon virtuosity bonus
also if you think its underpowered, its a starter weapon, what do you expect