WBP: further weapon balance suggestions (+ test excel sheets)

so does this mean it’s not randomly angled anymore? does it still retain the shotgun style of burst?

There is some randomness, but each pellet is constrained in its own narrow cone. For example, if the cone is 45 degrees and there are 9 pellets, then the 45 degrees are evenly split into 5-degree ‘slices’, and each pellet gets a random direction within its 5-degree slice.

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ahhhhh

that’s ok then

ok tbh im still skeptical about this, but this honestly feels like a dope change, will wait for update to roll out and see how new corn spread is

Let’s fix vulcan chaingun so it shoots backwards at least at extreme heat levels

Still against it for all the reasons I’ve already brought up. I’d much rather have its current spread be kept and Comet Chase be finally adjusted instead.
The poll shows that people are roughly split 50/50 on whether to keep or revert/change it, so I’d suggest polling the two other options (revert or non-linear) on their own if we want to change this again.

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Whar should Vulcan’s spread be like?

  • Revert back to match V96 spread
  • Non-linear spread mechanic

0 voters

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What changes do you propose for Comet Chase?

I’m referring to this post:

Since this is planned to be addressed eventually, I don’t think it makes sense to keep Vulcan particularly more viable for one specific mission type to the detriment of its usability everywhere else.

In any case, the results of the poll seem pretty conclusive to me.

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Corn shootgun

  • It needs a pattern you can add to it like 10 or more different pattern that would help player because the randomness of it can actually make a problem

Neutron gun

  • Shot speed increase
    Some players uses the slowness of neutron gun shot in bosses to do a huge impact in a low time (especially big screen bosses like : Chicken Canon and etc.) they shot a neutron gun from the back of screen and move with it while using auto clicker and when it hits the boss it deals a huge impact on him maybe it even glitches the calculation of the game I don’t really know how the game calculate the stacked shots

  • some bosses like u.c.o would be problem when using neutron gun because firing the gun while they are moving would just be useless because it is slow

Plasma rifle

  • rework on ai auto aim because it can just target a barrier and leave the chicken near it

That’s it

Already reworked in v100.

Not a problem. Bursting doesn’t affect your DPS, just divides and condenses it into, well, bursts.

How come they’re using autoclickers, and how isn’t that a separate issue? Bursting doesn’t require autoclicking. It was doable before with manual and automatic, it’s doable now with overdrive and without it.

…Why on Earth would that happen?

Skill issue. Lead moving targets if necessary.

This is a disadvantage that all lock-on weapons have, not just Plasma. Personally, I’d leave that as is. Get closer to your target if you have to.

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Someone told me that tbh
I was like that when i heard it
So it isn’t a problem
Thanks for telling me

Nice

Ok that nice

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I forgot about moron gun

Does moron gun needs rework because it is so unpopular like a buff in damage

What do you think

Its a starter weapon, and the description says that you need to buy a new one. it also gives 30% weapon score boost

It gives score boost
But thats the only advantage of using it

overheat very long
what do u want more?
its just a starter weapon

advantages of moron:
best weapon!1111!11!!
really long overheat
damage isnt a problem, take your time
literally over 30% weapon virtuosity bonus
also if you think its underpowered, its a starter weapon, what do you expect

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Whatever man
I think i shouldn’t have started this discussion about moron gun

I thought maybe it is just need a small buff to make it perfect but whatever

what moron have what it need,wdym it need a small buff
also what the small buff that moron need

In damage
Nvm man

Well in that case the two beams on :zap: 6 - :zap:10 should be closer together to that they have a better chance at converging onto a single target. I’ve played with the bombers and their twin bolts and on bombers, they’re pretty much parallel to each other and the two bolts often converge onto a single target, making it much better against tanky enemies than the two diverging bolts on the other ships.

I’d still try to buff lightning by increasing its firerate to 6.25/s so that it packs more DPS, cause it’s in general kinda mediocre in power.

This one is a longstanding issue, but riddler and corn shotgun have pretty extreme recoil which makes waves with limited space way too difficult for bombers. Such a nerf is not even warranted for those two weapons since they’re not exactly the top of the tree in terms of DPS. Can their recoil be reduced in half? It’s that extreme IMO.

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