WBP: further weapon balance suggestions (+ test excel sheets)

QOL changes on some weapons:

  1. Corn shotgun’s spread is quite RNGish, and despite the DPS improvements, an unreliable spread means a less popular weapon. Photon swarm’s RNG was excusable due to its high firerate and homing capabilities, but an unlucky spread can lead to missing out on a multikill or clean sweep bonus. I suggest giving the volleys in :zap: 0-4 a fixed spread, with subsequent bullet additions to the volley having RNG spread, so that the weapon still retains some degree of randomness to make it interesting.

  2. Lightning Fryer needs a slightly smaller cone of spread with the bolts coming from the ship’s front pods. The two bolts often hit different targets and that makes it quite a lot harder to reliably get multikill. Basically, make it easier to get multikill with Lightning Fryer.

  3. Absolver Beam needs some stopgap fixes. One would be increasing the uncharged shot’s firerate and width, I know you’re supposed to charge the weapon, but it just fails miserably to do anything against fast moving chickens in waves like High-Speed Chase and Centipede among others. Another would be to find a way to deal 1.5-2x bonus damage against bosses with large hitboxes so that shoot the core still takes normal damage but every other boss takes bonus damage cause Absolver’s DPS is poor compared to most weapons.

As always, May the forks be with you!

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