CIU is a game that has more than 100 waves, most of them are pretty good, but of course, there are some that would benefit from some adjustments.
Hi, I’m a random piece of machinery, and today we talk about the most voted option in the pool , Pulsating grid. (Wave Honing Operation. (WHO)).
The problem with this wave resides in the high difficulties, where the safe zone is not safe at all, and can be pretty frustrating.
I’m using this source as an example:https: //youtu.be/c66q72CLgrw
So in the video you can see that @Davoid, which I assume is a pretty skillful player, gets hit repeatly and it takes him a full 9 minutes to complete the wave. This is because the only safe part of the wave is not enough to dodge everything that comes at you.
The possible solution for this are:
Make the chickens stationary at a certain distance from the center of the safe area. You can see that in this wave the chicken reach toward the middle and then retract. Removing this movement, and subsequently increasing the safe zone, could be a viable solution.
Removing the inner chicken circle. This could increase the safe zone in a more straight-forward way.
Having to kill an entire set before the other comes. This issue was brought up by @Orandza, he stated that when you kill a strong chicken, it will respawn two more times, but by that point the spaceship has already turned away. So I propose a most controversial solution: by having to kill the entire square before the next one comes, this issue will be neutralized, however, it will greatly increase the wave time.
Those are my solutions for now. I would like to hear your take on this wave and other possible problems with it, possible solutions and flaws in my propositions. Next time: Four Lane Merge.