As part of the spacecraft changes made here About the current state of spacecraft in the game , each individual spacecraft now has an āadvertisedā speed limit. Each family starts with a base speed, which can be improved by spacecraft model, rarity, and engine. For reference, these speeds range from 2200 pixels per second (@1920x1080) for the fastest fighter to 900 px/s for the slowest bomber.
Currently, fighters ignore their advertised limits in regular environments (so their speed is unlimited) and are only limited in massive environments.
Fighter speed
Bomber speed
regular environment
UNLIMITED
advertised
massive environment
advertised -15%
advertised -15%
The question is: should fighters be speed-limited also in regular environments?
The benefit of making this change is that speed would now become a distinguishing characteristic and a āselling pointā of each spacecraft family. Some families will be naturally slower than others (to offset/balance other benefits they provide). It would make sense to have a new spacecraft family (perhaps even the upcoming š New spacecraft family (poll) ) that vastly outperforms the others (for example, twice the speed at the cost of firepower/heat limits).
The drawback is that such a change would significantly affect how spacecrafts behave in flight, and hence the optimal winning strategy (since you would not be able to instantly cross the entire screen any longer).
While Iām not convinced about limiting speed for all ships, I would be interested on seeing more of an inertial aproach to the movement, rather than straight up speed limit. An inertial aproach (where the ships would have acceleration, to put in simpler words) besides feeling more natural, it would also soft-limit the maximium speed, since you only have this much space to accelerate.
If I recall correctly I talked about this long time ago but on that moment it was for a new family I came up with (with dual weapon as well, kind of similar to one of the proposals), but then I recall someone telling me that was how the original handling was?
I would like to have limited speed to all spaceships. It would, apart from whatās already told, increase game logic, and would make the game harder. That is, until thatās done we have to wait for an amazing game developer to do this feature, apart from balancing of all items and adding a new spacecraft.
Nooo Never, capping the speed will be terrible. I specifically avoided purchasing the BX family ones cause I cannot stand the slowed down speed. Whenever I play in a slowed down enviroment itās like twilight zone
I think it should be limited. It would help a bit with balancing. And right now, even with the buffs to BX ships, the difference between them and the other ships still feels so damn insane when it comes to speed.
As much as I know that my future self will hate me for this decision, I feel that limiting the speed is the right thing to do.
Iāve cast a vote, but Iām pretty indifferent to this. I think there would be a ton of controversy about limiting it on everything, and it would fundamentally change how the game feels in a big way. Some bosses (Mysterious ship, for example, but itās far from alone) would be excruciatingly hard to beat if everything was notably slower. Itās a bit different in Massive environments when thatās a challenging debuff, but as a persistently present core mechanic it could have a strong negative impact on players who sit at the lower end of the skill curve.
At the same time, it would allow for more nuance between models, more benefit to quality engines, and the Raven certainly looks like a spaceship that goes fast. Iād be up for it being much (much) quicker than the other models, as its gimmick. Not sure what the cost should be - if Max Power was restricted to Mullers only, as per the @GgWw1175ās suggestions, I think that would make things even.
Howeverā¦
If the Raven doesnāt get a speed perk, I donāt think limiting speed on everything is a good idea. If speed is going to take a hit across the board, it would be important to have a specific countermeasure to that. If thatās the direction the Raven goes in, though, Iād be happy to give it a shot - so thatās how Iāve voted for now, in favour of the change. I assume that it can be reverted later, if it turns out really ugly - given this has happened once before.
Since there is no air resistance in space, spaceships should normally fly at the same speed in any environment.
But when the environment is hot, the speed of the spacecraft to reduce the melting of the engine metals, the speed is reduced to the extent that the engine is not damaged.
In cold environments, the exhaust chamber (for flight) freezes and your speed slows down slightly (less than in hot environments).
In waves that are zoomed out, speed should not only not decrease but should increase because there is more space to move. (I think this is in the game now. Isnāt it?)
In environments where there is a lot of gravity near wormholes, planets, etc.,(This is a massive environment ) the speed can be reduced by up to 40%! The gravity of black holes is so strong that even light can not escape them.
These are my opinions about the fighterās movement speed.
Just want to add my 2 cents since I see more people commenting about not changing the speed.
Youāre all just got too much used to that during 3 years of CIU Early Access. If IA didnāt change it in EA v3 you wouldnāt mind it now.
You know, thereās literally 1 person complaining about that before the EA v3 released. Maybe IA got more complaints in private messages or emails, but in general people didnāt hate it. It actually gave a reason to upgrade your spaceship parts. Or at least that was the idea before it got booted out.
CIU is a spin-off game. There can be differences from normal episodes.
Also this is worth noting if you were someone that just outraged and didnāt bother reading the whole post:
The problem here is not āfear of the newā but more of a fear of having the entire game balance thrown out of the window.
The game has the following features balanced according to uncapped flight speed being the standard:
bullet speed
enemy rate of fire
environments
powerup falling speed
food and key timer
wave patterns
actual income
Why the income? People will be more inclined to buy maneuvering jets on top of the (almost mandatory) extra lives, just to play the exact same mission the exact same way.
Iām ok with trying to balance the game; but in my opinion itās not worth the effort to completly change a core feature (not a mechanicā¦ a feature) if that means having fo fix the game just to make it work again!
āBut Stardrā¦ā
Sorry for interrupting you but I know what you are going to say. The main reason bombers got their base speed buffed was for a reason: making them strong enought to feel balanced according to the current game.
If this change pass, then the game will have to be rebalanced, so the bomber changes we just got will make them unbalanced on the opposite end of the spectrum (bomber meta was a thing I have never expected to see coming).
I mean, you canāt really make anything faster than your mouse so Iād assume speed cap to be something you can only reduce, not increase. You could cap the fighter speeds to the current keyboard speeds, but idk how thatāll work out