Yesterday, if my memory isnāt failing me.
Keyboard movement is currently capped at 500, so that would suck. A stock BX-7 is faster than that.
So far, Iām entirely neutral to this change, so Iām abstaining from voting. We can figure out how to balance things regardless of whether or not this makes it into the game, though I would be interested in trying it out.
I will say that I think a lot of players here take it for granted that limited speed = slow. Thereās a lot of room to be flexible with the specific values - a speed value of 1800 (at the engineās resolution of course, so 3600 at 1080p) allows a ship to get from one side of the screen to the other in roughly half a second. Significant, yes, but not slow by any means, and we can pick pretty much whatever numbers we please.
I largely disagree with Stardroneās list of features being balanced around unlimited speed. Food and keys indeed would become harder to collect because they scatter around the entire screen. As far as I can tell however, there isnāt a single wave or enemy in the game that is based around you being able to cross the screen in just a few frames. Most of the time you manoeuvre quite slowly, and a decently high speed limit doesnāt pose a handicap in these sorts of situations. I am also not sure what any of this has to do with environments, with the exception of the frozen one.
In general, I think the remark about needing to rebalance the game is an overreaction. The bombersā performance relative to fighters doesnāt have bearing on their actual performance in missions, which is the ever so slightly more important factor. Iād argue that theyāre in a good place right now, and the primary consideration would be to simply not nerf fighters into the ground, which shouldnāt be a problem. With the current values, the M408 would be 36% faster than the BX-7 and still be a smaller target. And we can always make fighters just a bit faster if we need to. This really is not that complicated.
I donā know exactly what are bomber speeds, but the limited speed is not a bx, so it wonāt be so problematic. and if this change is actually done, we can have another factor to nerf H&C/ buff M40x
Iāll be closing this poll tomorrow morning, because the result will help with the balancing changes.
If you havenāt voted yet, this is your chance.
So this does means that H&Cs will be worthless to use and majority of people will always rely on a Müller?
After reading the upcoming changes and other peopleās posts I think that I may be in the wrong and I am overreacting too much.
I still dislike the change but I will accept it if it becomes a thing.
Itās āphoton swarm reworkā all over again. I disliked it when it was suggested and now itās my favourite weapon to use. I think this speed change may be the same thing to me
the difference between limited and unlimited doesnāt have to be big, not like limited is making other ships unrelyable
i donāt know the numbers and i didnāt play massive/bx ships to know the difference.
Oh I see, its just weird looking for a fighter ship to maneuver like a bomber in a non-massive environment
looks like unlimited won
What curious results. While thereās a non-insignificant skew towards leaving things as-is, the community is more evenly split than I anticipated.
Perhaps not the outcome I was expecting, but I wonāt complain. If iA decides to act in favour of the poll consensus, itāll mean less work overhauling the game to re-balance, less frustration re-training my own brain to play the other ships with reduced movement, and the potential for some other cool mechanics for the Raven.
Just like I said. 3 years of getting used to it after IA resigning from that change. It would look different if not that.
I think , for the sake of all players with their disgust towards limited speed/Bx-ships/massive missions.
this should remain as it is.
but i still want to say, that when devs make polls, they look at percentages. if unlimited won by a slight amount, that doesnāt mean no change, maybe just one spaceship family affected.
Or maybe that means that the dev should still take our arguments into consideration.
yeah kinda like that
The dev is free to do whatever he wants, because heās the game designer and the community isnāt. Unless explicit promises are made beforehand (typically a bad idea if one isnāt ready to accept any possible outcome) then the final choice is up to iA and iA alone, because CIU is his game.
That doesnāt mean he wonāt consider community input or poll results or discussions, but sometimes people seem to feel like game devs are beholden to whatever the majority consensus is - āwhat the fans wantā - which isnāt always what the fans need or a road to good game design.
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