Good news: our to-do list is down to 0 items (well, we cheated a bit and moved some of the items to an auxiliary list ). Some functionality that we would have preferred to be present from the get-go has now been postponed until one of the first updates (we’ll explain this further upon release). But the core mechanics certainly work!
What’s important now is to get something playable out to all you recruits so we can start collecting real data about what’s fun and what’s not and tweak the game accordingly. If you look back at previous Chicken Invaders episodes, gameplay was very rough during the beta stages and was progressively refined through your feedback, and CIU will be no exception.
Anyway, the next step (possibly tomorrow) is to release a quick teaser to, well, tease you. We’ll then take the next few days (hopefully not more than a week) to deploy the cloud architecture so you can start saving the world!