Take a deep breath.Open your mind.This is controversial.
Now it really doesn’t make sense that when you travel to a planet,you play a mission,clear it,and then you can still play it again.
So,I say,change it altogether.
When a mission is completed,it disappears from the list,for all players.Missions,are procedurally generated on a planet, and when one player plays it,it disappears.
The difficulty and the number of the new missions generated in a planet depends on a few factors:
1)How much time has passed since a mission has been played on that planet.(the more time has passed,the harder it will be.)
2)How many players are present in that system.(less players,harder missions.
3)The number of shops in the system.(the more shops,the more likely a planet is to be attacked.)
4)The type of planet.For example,Alien Worlds are more likely to get attacked,than,say,Barren Rock planets.
Now,the reasoning behind this is that planets get “attacked” and the UHF has to go and clear it.
When there are no missions available on a planet,this message appears:“This planet is secure.Keep checking to keep the Chickens away!”,or something like that.
Yes,I am aware that this change has to involve a fundamental change into he very way missions are coded,and,so,discuss.
Also be sure to check my other fundamental game changing ideas if you’re bored in the lockdown.