Note: You will first need to install TestFlight, if you donât have it already. It should be straightforward if you follow the instructions in the link, but let me know if something is unclear.
Two important things to keep in mind:
Please report if you see any ads in the game (and also if you DONâT see any ads*). A banner ad should appear at the top of the screen while in the galaxy, and an interstitial ad after the end of each mission (provided that at least 60 seconds have elapsed since the last one). If you DO see ads, please tap on one or two so I can ensure attribution works.
* If you are a CHL owner, then itâs normal to not see ads.
Please test In-App Purchases. Everything is free for the duration of the beta: the game will go through all the stages of a normal purchase, except the purchase will not actually be added to your inventory at the very end. So feel free to test out the purchase flow and let me know if you encounter any issues.
Please report any other problems and experiences here.
My current account has CHL. However, since youâre asking to check if ads and IAPs work, do I need a separate account for this? (I hate doing technically illegal actions and âgetting keys for freeâ seems like one, though itâs intentional in this beta)
Edit: No keys were added to my account. The process went smoothly, purchase notification showed up.
no issues so far for me, purchases went as smooth as butter.
the only problem i have is with the gesture bar which would sometimes block any input if i slide/tap my finger there, which basically renders any button thatâs inside of the bar pretty frustrating to use.
also no ads so far, iâm testing on a brand new account.
also, iâve noticed that sometimes, a huge lag spike would appear when i press the save the world button, is this normal?
You only need a guest account for ads. But I wouldnât bother just yet, it seems like they donât work unless the app is actually live on the store.
I was under the impression that Apple did not allow you to completely hide the bar, only temporarily if youâre not touching the screen for a couple of seconds. Do you have any other games that keep the gesture bar completely hidden at all times?
By mistake Iâve set game to load all assets in the background when if first starts up (this is similar to how PC works where you see the mouse cursor filling up). This could cause large spikes until everything is loaded. If you leave the game on the title screen for 30 seconds and then press âSave the worldâ, do you notice a spike?
yup, some of the games i play hides the bar almost immediately and makes it transparent, the bar wonât appear again unless i swipe up, although tapping in the barâs region is still pretty clunky, so i guess itâs an unavoidable feature?
nope, apparently it only happens if i restart the game and press save the world immediately when it loads.
edit: this button doesnât work, intentional?
Some apps allow the gesture bar to go into âdouble swipeâ mode (the bar goes slightly transparent and requires swiping up twice to actually exit the app) if not touched for a while. iOS has an accessibility feature called Guided Access, which locks the user in one app and completely hides the bar but it seems not to work in iOS 16.
Purchase works well, no ads as you said (tested with no CHL account). But the âForumâ button doesnât work (I canât be directed to website). Resolution doesnât fit. Hopefully it can be fixed in next update.
Thatâs what I can show you in the first look. It works well. Here are some first images in my phone:
Because I believe you are not allowed to use the Apple logo without permission, and Iâd rather have one less worry about the app being rejected right now. It might be changed in the future, however.
Mine is iPhone 8 Plus, iOS 16.3.1 (20D67). The mid-ranged iPhones usually have the dimension ratio of 16 : 9 (like mine), while the latest are 19.5 : 9. If you want to adapt to iPad, it should be 4 : 3, and Macs are 16 : 10.
Okay, I had a closer look and it turns out that I can EITHER make it disappear after a short period of inactivity (current v.133 behaviour), OR keep it permanently visible but go darker (itâs not actually translucent, sadly) for âdouble-swipeâ mode, but NOT BOTH. WTF, Apple?
I suppose I could move some UI elements further up, but thatâs (a) ugly, (b) a sweeping change that needs to be applied to every screen, and (c) thereâs always going to be a chance that the home bar lands on top of something that you need to read.
âdouble-swipeâ mode handles the (c) part with ease: just swipe up slowly to lift the bar up and start reading; by not using this you just straight up lift the whole app and scale down to wherever your finger is holding on the screen
I just try ciu on iOS⊠let me say that for the first time playing CI o. A mobile device is a little harder than I expected⊠but fine the game works good!!!
All these steps to conect an account give me one little ideaâŠ. How about a medal for conecting an Pc account on mobile! And the name for the medal Universe Anywhere
v.133.2 (iOS only): Prevented equipment slots from being dragged while theyâre locked (disabled) or empty. This allows user to swipe down Mission Config screen more easily.
v.133.2 (iOS only): âHome indicatorâ is now handled via preferredScreenEdgesDeferringSystemGestures rather than prefersHomeIndicatorAutoHidden. This requires user to âdouble-swipeâ to get back to home screen (which makes accidental use harder).
v.133.2 (iOS only): Replaced ad banner in galaxy screen with native nag banner.
v.133.2 (iOS only): Main menu: Moved buttons upward to avoid overlap with âhome indicatorâ bar.