Since a lot of immediate and advanced players drop the game after grinding for 1-2 months and trust me, I was one of them, then why not encourage them playing the game by letting them choose their favorite weapon and grind for a weapon mastery that they want. Not only they will want to get an upgrade for their favorite weapons, but also they will stick with the game for longer. Here is the deal:
-We make an introduction on using only the weapon they want to a new player at tier no.0 to inform them
-At a certain tier, say, tier no.25 (&) they unlock this feature
-They can register the mastery they want, all weapon will be grind at the same time
-Once chosen, a progress bar will be shown below the scoreboard to let them know how much they have completed
-There are 20 marks, the previous one takes less time to complete than the next (&)
-After completing a mark, they will be rewarded with keys or spacecraft on certain marks (&)
-To complete a mastery, they can choose a quest that they want (&) and I suggest 3 main quest (&) :
+Killing a certain amount of enemies (^)
+Collecting a certain amount of food while holding the weapon
+Dealing a certain amount of damage (^)
-If they completed all quest, a medal and an upgrade will be rewarded
-An upgrade increases starting firepower capacity (&)
-If all mastery have been completed successfully and legitimately then another medal will be rewarded
Note: (&) means I.A might change, (^) means it is depends on the weapon
WHAT DO YOU GUYS THINK? LET ME KNOW BY VOTING AND COMMENTING!
I think the goal is great. It seems I.A also tries to encourage usage of different weapons with “Weapons training” missions and “Weapon virtuosity” bonus. It’s really look promising with some higher reward.
this is actually great, tho i don’t like the stat increase since it might make the game become unbalance, especially when old player create a new account for various reason
As an advanced player, I have played everything in the game and it is pretty boring so I need new content, please understand.
About the damage increase and unlocking feature, I take those out and leave the starting capacity there
About the concept, you can now choose multiple weapons
Thank you for letting me know
Тhere is nothing to limit you from using just one weapon. Only a few bonus points stimulate the use of different weapons. Just as mastering a weapon is followed by various rewards. It is up to you to pursue them.
It increases the capacity only meaning if you upgrade it to lvl 8, you still need to spend keys to upgrade to lvl 10
But the player will be sent with a limited time bundle to upgrade them for a lower price so I mean they will know about this in the intro so it should be fine
I think lvl 10 cap is better because it is more rewarding for the player, plus it is a nice number to start with too
Maybe I will come up with some kind of modding tool to test out how balanced is it
It is because after doing just about everything in the game, every one will lose interest and find something else to play so to let them have new content and rewards will make them stick with this game