Ideas: Weapon Mastery (shortest version)

wait, actually i have a new idea for this
Instead of stat change, the weapon will have a second choice of attack (can be chose before playing the game) like reverse how it works or change the bullet’s direction. Here’s some of my example:
Vulcan Chaingun: Instead of the bullet spliting out when the heat is high, you can choose for it to have bullet spliting out at first and slowly condese in a point

Hypergun: Instead of firing fast you can choose for it to shoot out slowly at first but with high damage and when the heat is higher it will shoot faster with more projectile but the damage will be reduced

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but it would be against the game’s weapon mechanisms

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here’s my logic when creating this: If you have mastered this weapon, we should use it in a more creative way so that we can expand our strat and fixing the weakness of the weapon we are using

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And weapon’s balance will be messed up. Congratulation

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no problemo

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