Here is some of my old suggestions that i told before, but i think it’s necessary to quote them once again:
Simple suggestion: Using the old button sound for each Episode, instead of “CIU button sound”
After i read my post and your reply again, i realize that you may misunderstand something…
I told you that the feature is similar to the career medal from CI5, which mean that they look like this:
(source: Chicken Invaders Wiki)
Yes, each difficulties have their own career medal table.
(Leave the “1-”)
Additional: According to my calculation, if players have a good skill, they can collect at least 3,000 food item. (of course this number can be higher for many players with better skill). With my suggestion is 90 food items for each missles, and turn on the “Half missles”, we will have to collect 180 food items for a missles. This mean that players can collect about 16-18 missles per missions. Player with better skill can collect about 20-22 missles per missions. For players that don’t have good skill, they should collect 8-12 missles at least. I think they may use more missles from chapter 8 and above.
Moreover, with some mechanics that CIU brought to both Episodes and CIxU, we can use each weapons more easier with their balance, and also we can collect the food items more easier. And that’s why i suggest the food items target for collecting each missles.
This isn’t a good time to remind this, though you replied me about this. But i don’t feel good if i see the “future” waves as a wave in the tutorial mission of a Episode game. I may post a specified topic about this (or just leave my suggestion in your later topic) in the future.
I also read this once again and… am i misunderstand something? I thought all CIU-exclusive feature can only be available if we buy the game. So this mean that “HUD Enemy Health Indicator” and “HUD Pecking Order Revealer” can only be available if we buy the game, too. Maybe this is my fault because i didn’t use the exact words, huh? (i think).
I’ll test this before that time, and i also tell this later.
I can give you my guess that the CI2 with turning on “No atoms” setting, turning off “Weapon from the future” setting and turning off “Weapon Rush” setting will be the mission with have the most firepowers. From this, we can guess how many firepowers do we have for other Episode, with the same setting.
I’m going to reach my last suggestion for Episode, which apply to all Episode game application (not for each specified Episode).