Alright we are now having full BETA for each Episodes (i like saying this in Episode 3 to let all 5 Episode topic in CI Forum nearby together
). My post is very long, so you can read carefully and slowly.
I only test on Episode 1 and Episode 2, which have less gifts, according to each series. The condition to test this (score multiplier for “No atoms”) and give my last decision later:
- Skill: Rookie, where players start. This is the easiest skill (Tourist, actually), and the harder skill will make you harder while turning on “No atoms” or “No gifts”.
- Starting weapon: Default (in my test, it’s Ion Blaster) (ye, we should named “Starting weapon” instead of “Weapon” in mission setting).
- Special weapon: Missle (as default, but i didn’t use any in my test)
- Booster: Accumulator (for helping me to speed up to complete the mission faster). I want to say that using Overdrive will be harder.
- Start from the first wave of the whole mission.
- Background, Cuisine, Costume, HUD, Satelite, Half missles: Whatever you want, not affect to my test.
- I also didn’t turn on “No extra lives” and “One life” for easier test. Game will harder if you combine one of them with “No atoms” or “No gifts”
- Enviroment: Same as above (no turn on any).
Without “Weapon from the future”, CI1 and CI2 will help you increase your powers a lot, due to less gifts. With “Weapon from the future” or “Weapon rush”, your powers will mostly same as together for each Episodes (“Weapon from the future” setting in CI5 will mostly same as when turning off).
Number of gifts when “Weapon from the future” is turned off:
- CI1: 1 gifts (great-grandpa Ion Blaster
) - CI2: 3 gifts (two additional weapon: grandpa Neutron Gun and Laser Cannon)
- CI3: 7 gifts
- CI4: 10 gifts
- CI4: 13 gifts
The less gifts each Episodes have, the more power players can hold in a mission. This means that CI1 have the most powers if player don’t turn on “Weapon from the future” setting. And … Oh my Fork, I got 90 powers totally in Episode 1 with “No atoms” setting, this is even more than when you turn on “No gifts” instead.
However, i’m very suprised when there is a long distance between Episode 1 and Episode 2. In Episode 2, after doing my test, i got 24 powers totally in Episode 2 with “No atoms” setting. This is because of some RNG issues (ye, you know that right?).
Plus, this is just Rookie skill. Turning on “No atoms” or “No gifts” may cause you harder on harder skills. And Accumulator is only available for any players who still not buy a Episode. You know… using the default booster - Overdrive, with the clucking Copper Heat Sink is not easy as you think. And from Episode 3 to later, you may receive less power if you turn on “No atoms” setting, due to more gifts to randomize.
And that’s why… “No atoms” setting should have the score multiplier more than the current “+20%”. However as i said, there is a long distance between Episode 1 and Episode 2. As you saw before, one is 90 powers, one is 24 powers (yes, you can reach Overpowered bonus if you have enough lucky).
This cause me have to ask iA first before i give my last decision: Can iA change the score multiplier of “No atoms” or “No gifts” between each Episodes become different? Just like example: “No gifts” in EP2 is “+15%”, “No gifts” in EP3 is "+20%.
You can tell me what are you thinking about my test, and also your opinion.