Episode 2 BETA

:information_source:

v.5 is now available.


:arrow_down: Download the BETA from: https://universe.chickeninvaders.com/files/CIep2_BETA_v5_1_0.zip

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I couldn’t find it. Can you quote it?

We’ll balance these (maybe with a poll) after all 5 episodes have been tested.

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non

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I was expecting the original audio but lesser compression but okay (though the old dragnet version should be included in “Original Music” unlockable, episode exclusive :slight_smile: )

  1. Launching the game on for the first time causes mobile UI to show for half a second (this only happens on launch for the first time and will not happen again even if data is deleted)

obraz
would be nice if the other ships also had similarly styled paintjobs instead of the CIU defaults (or is that too much to ask for)

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Okay, reposting some the suggestions of mine that did not cover it at this time.

Let me know if might to get an reply, @InterAction_studios

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  1. The CI2’s current default paintjob is a bit too dark and “Depressing”, so I suggest some changes.

image

Base color: Significantly brighter (AAA8A1).
Cockpit: slightly desaturated (FFABDA).
Weapon pods texture (both): uses the 5th style.
Weapon pods color (both): uses the same black as the fuselage and wing (1F1F1F).
Wing texture: uses the 6th style.
Others are unchanged

  1. This menu chicken’s vest should be bright red (while in EP3, it should be Light Blue).
    image

  2. Customization in CI Episodes should be one-time purchase like the old CI5 instead of like CIU.

You’ve made it even more depressing.

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ä lighter shade would’ve been nice

iA didn’t online in one day. Is iA working on Ep4?

Nah, i’m not sure probably he’s going to take their time during hard work serving episodes 2 and 3.

Here is some of my old suggestions that i told before, but i think it’s necessary to quote them once again:

Simple suggestion: Using the old button sound for each Episode, instead of “CIU button sound”

After i read my post and your reply again, i realize that you may misunderstand something…
I told you that the feature is similar to the career medal from CI5, which mean that they look like this:


(source: Chicken Invaders Wiki)
Yes, each difficulties have their own career medal table.

(Leave the “1-”)
Additional: According to my calculation, if players have a good skill, they can collect at least 3,000 food item. (of course this number can be higher for many players with better skill). With my suggestion is 90 food items for each missles, and turn on the “Half missles”, we will have to collect 180 food items for a missles. This mean that players can collect about 16-18 missles per missions. Player with better skill can collect about 20-22 missles per missions. For players that don’t have good skill, they should collect 8-12 missles at least. I think they may use more missles from chapter 8 and above.

Moreover, with some mechanics that CIU brought to both Episodes and CIxU, we can use each weapons more easier with their balance, and also we can collect the food items more easier. And that’s why i suggest the food items target for collecting each missles.

This isn’t a good time to remind this, though you replied me about this. But i don’t feel good if i see the “future” waves as a wave in the tutorial mission of a Episode game. I may post a specified topic about this (or just leave my suggestion in your later topic) in the future.

I also read this once again and… am i misunderstand something? I thought all CIU-exclusive feature can only be available if we buy the game. So this mean that “HUD Enemy Health Indicator” and “HUD Pecking Order Revealer” can only be available if we buy the game, too. Maybe this is my fault because i didn’t use the exact words, huh? (i think).

I’ll test this before that time, and i also tell this later.
I can give you my guess that the CI2 with turning on “No atoms” setting, turning off “Weapon from the future” setting and turning off “Weapon Rush” setting will be the mission with have the most firepowers. From this, we can guess how many firepowers do we have for other Episode, with the same setting.


I’m going to reach my last suggestion for Episode, which apply to all Episode game application (not for each specified Episode).

There is an error in the keys. When you take a key, it does not give you an indication of that. I am the fastest person to complete th


e game

So as I understand,the price, will be 4,99 per episode,in my opinion a little expansive,no ofense, I allready pay for all’ the series one time, It does’t mean that I want the episodes for free, I want just some advantage for the registerd memebers like a special price , 3,99 for those Who buy all’ the episodes , and evan some amonts of keys maybe
Or you could let the original price for all but give some BIG advantage for the registered members!! Similar As The enternal gratitude :slightly_smiling_face:

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you just skipped the waves by using the number keys

Is there a partnership between a company pop cap games × Interaction Studios Between game pvz ×CIUThis is beautiful Whoever agrees with me responds to my comment
Picsart_24-09-21_22-53-37-112
An example he adds is this plane that appeared in pvz DS It’s wonderful Who wants to try my mod from the game pvz Here is the link https://drive.google.com/file/d/12jv3rfJt-xhKeIdUWZF2VhDHLbfp_XKZ/view?usp=drivesdk

the amount of keys that you get (that you see in the description of medals) should take account how many keys you get for what skill you used (i;e 1 for rookie, 3 for ssh)
image

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Extreme heat and cold at the same time??!!
Does this make sense?

It’s not a complaint, but rather curious

it’s a video game it doesn’t have to make sense

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