Enemy Rework Program : Coward Chicken

Ok, I’d like to point out ſomething: cowards are ſuppoſed to greatly increaſe the difficulty of waves they’re in. They are not intended to be roughly as eaſy as all the other chicken varieties. There is a reaſon they only ſhow up on harder difficulties.

Before ſpeaking for “everyone”, check with everyone.

Yes, that’s the point of cowards.

Yes, that’s one of the diſadvantages of thoſe types of weapons. If you “fix” this problem, you’ll have to rework half the weapons next week to balance them again.
I’d alſo like to point out that that’s the entire point of the cowards. They punch back.

I fail to ſee the problem, other than the fact that they don’t kindly ſtand waiting to be ſhot.

Don’t they no longer spawn in encloſure waves on difficulties < 100%? I may be wrong on this. EDIT: They no longer ſpawn on wormhole or pulſating grid for difficulties below 75%. As far as Chicken roulette goes, you yourſelf ſaid here that it was more manageable. Alſo apparently due to your complaints, cowards no longer ſpawn on the Yolk Star™, regardleſs of difficulty.

This pretty much deſtroys the point of cowards. They would only ſhoot once at you, and ſit there waiting to be ſhot themſelves.

I don’t play much on lower difficulties, but on higher ones the projectile ſpeed is fine (if anything, it’s a little ſlow).

So your complaint really boils down to “they’re too hard!”. I have a workaround: play on lower difficulties. As far as fixes go, at moſt raiſe the difficulty at which they ſtart appearing.

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