It would be better if it’s a regular enemy in a wave because it’s too easy for a boss.
Speaking of that I wish IA would make a remake of CI2 because this is the only game that we get only a music to remember it.
It would be better if it’s a regular enemy in a wave because it’s too easy for a boss.
Speaking of that I wish IA would make a remake of CI2 because this is the only game that we get only a music to remember it.
This update was released five days ago
So we have a slob chicken, how about a slob chick? It looks like a fat chick
Why only pulsating grid get cowards removed? “Wormhole” wave should too.
Chicken Roulette?
Actually chicken roulette is more manageable because of barriers.
Changed in v.42
Idea
“Wormhole” wave: Cowards are now prevented from spawning (@Akemisora medal_sports: Idea)
@InterAction_studios It should be “Wormhole” wave: Cowards are now prevented from spawning (@Akemisora Idea)
He basically missed a “:”
It still should be fixed.
Chick Gatling Guns should be removed from “Chicken Roulette” missions.
No, its perfect, funny, sadistic.
You only need practice, thats all, the most annoying are cowbards in roulette
Yeah, and welcome to the community. hope you have a nice time here.
The Following Reworked gun will be…
0 voters
I’ve noticed that the Absolver Beam doesn’t destroy all the orange lasers(from Egg Cannon Cannon Cannon Cannaonade) that comes across it.
The absolver needs to hit the front end of all slow lasers (Egg Cannon, UCO, etc) in order to destroy them. The back end is ignored. This is an engine limitation.
Is this alſo true of the green UCO beams? Becauſe if I recall correctly, the Barbequer only works when you hit the front end of theſe (i.e. the tip).
Ugh, right. I got it backwards. (corrected original post)
Thanks for the nice poll, and welcome to the community. have a nice time here.
“Yolk-Start” boss: Cowards are now prevented from spawning (@Akemisora Idea)
@InterAction_studios It should be “Yolk-Star” boss: Cowards are now prevented from spawning (@Akemisora Idea)