For the record, as far as the now-applied coward changes go, I ſtill ſtick to the arguments I made in the dedicated topic.
I am ſtill of the opinion that many of theſe difficulty changes mainly make the hardeſt difficulties eaſier, and are mainly propoſed by people who wiſh they could fly on SSH without the ſlighteſt hiccup. This goes directly againſt the old philoſophy of “above 100% anything goes”. As it is, I’ve ſtarted goïng for the medal of unpreparedneſs every miſſion, as that’s the only way I can make it a challenge to ſurvive.
Difficulty changes ſhould work like capitaliſm: the hard miſſions get harder, and the eaſy miſſions get eaſier.