Everyone who knows Chicken Invaders series very well might remember the first game (and I mean DX version) that started it all. The (almost) never-ending gameplay is typical for arcade games, so I came up with the idea of new game mode for Chicken Invaders Universe.
The Endless Mode will have randomized waves of chickens and will get harder as you further ascend. Every enemy chicken from the Every 10th wave will contain random boss based on how many waves you survived (this matters for small bosses from whole series [plus the new ones] and Mother-Hen Ship), but in every 100th wave, you’ll have to fight with big bosses (from Yolk-Star{TM} to Henterprise [plus the new ones]) . This gamemode could be unlockable for 50 Keys.
What about to pay 1000 keys to do upgrades to the spaceship or do your own home-base. The endless mode is not that good because people would like to play strategic game, not game(or mode) that repeat its waves.
I am very sorry about DAT high key value (1000). I didn’t check out the prices from CI4 and CI5. 50 Keys is final price and when everyone is happy with it or not, I’ll not change it to any higher or lower than 50 Keys.
50 keys makes more sense.
It’s also what you get for completing about 240 waves (or 2 games) which is enough time to know everything about the game in my opinion.
Right,in the fourth game,it’s harder than in ci5,since harder difficulties in ci4 don’t increase the rate at which the keys appear,but it still should be possible. At least I think so
Speaking of difficulty, has anyone got any ideas why the U.C.O.s were nerfed in the Steam version of ROTY? (Also, was that only in the Steam version, or was it implemented to the original game in an update too?)