Early Access version 97

Continuing the topic from CID, I’d like to propose values for a :zap:20 upgrade for Absolver Beam.
The only requirements it really needs to fulfil is being 20% to 25% stronger than :zap:10. A 20% increase allows us to keep nice looking numbers for partially charged shots like on previous power levels, so I’d suggest going with that:

  • Uncharged: 1080 damage
  • Full: 18000 damage

Additionally, I propose giving :zap:20 a beam width increment. Increasing it by the same amount of pixels as on previous power levels (8px at 1080p) should be sufficient to give it a bare minimum of visual distinction without making it too wide.

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