The âCupâ letter has something wrong
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The âCupâ letter has something wrong
@InterAction_studios
Can you turn up more volume to hear Positron Streamâs sound, please ? This is a bug about Positron Streamâs sound when i pause game like this:
I donât know why this is happening?
Atari sound effect moment
- Ported game to macOS (OpenGL 1.1)
I would honestly be surprised if itâs possible to launch CIU on HTC Hero due to this, because afair episodes glitched out and died. By the way, what is the current plan of actions with google play store? And what was the reason behind the rejected appeal?
What are these accually mean and how will they work?
Now that Asteroids and Treasure Shower are no longer cheesable, can we remove cleen sweep from these waves? Itâs very impractical to try to get every single asteroid since they can now come from the very corners of the screen.
you can play game on macOS
Unless if the asteroid were fall from Up. Not left or right.
if itâs impractical then why remove it
not like youâll get it anyway
but if you manage to clean sweep, then good for you. just take the extra points that probably wonât do much
special weapons disable clean sweep too iirc
Because the stakes are too high for a relatively insignificant wave.
The challenge aspect of top down shooters should come from dodging projectiles and lasers, not calculating risk and reward.
Of course perishables and other items being predetermined is a higher priority. Everyone should start with the same number of lives, they should have a random number of special weapons and other perishables to help them out, some perishables will have to be outright banned from comp missions, they should have the same HUDâs, etc.
An even playing field where skill, improvisation and good judgement is required instead of shelling out keys for in-game advantages.
Maybe if this were implemented, I would see the appeal of making quick decisions mid-mission to get extra points, but right now, it feels like I have to do extra work to catch up to someone who uses appetite attractors.
I still think the no-death medal for the entire mission and Unprepared medals should be from daily challenges and weekly challenges cause they make the difference between losing and winning too extreme. You could keep them in ironman, if you really want to keep it extra competitive.
Alternatively, we could remove max power bonus from comp missions, as it can be impossible to predict the order of gift boxes in missions where only 1 attempt is allowed, leading to someone getting max fp and someone not getting it. Itâs a niche case, but one with significant consequences.
Weapon accuracy should be calculated by how many projectiles in a volley hit a target, if itâs equal or greater than 50% the medal should be awarded, therefore making other weapons more viable. As for chaining weapons, only the main beams missing the targets should count against accuracy as itâs very hard to control how the chaining works.
Oh and finally, can the falling pattern of food be pre-determined in competitive missions. Losing a Super-Size-Me to a cluster of invincible barriers is no fun, especially when knowing someone else couldâve gotten lucky and got the burger and thus award them over 30k points.
Iâm kinda in a bad mood ngl, I needed to vent out my frustrations on how competitive missions work.
As always, may the forks be with you all!
okay and what does 90% of this even have to do with clean sweeping an insignificant wave
also
the dodging part is true
but the risk and reward part youâre saying here just makes no sense
It definitely went off topic, Iâll admit but I need to say my thoughts on the other parts of competitive missions that I find frustrating, so that hopefully iA might try to find some sort of workaround
As for the risk and reward part, thereâs the risk of dying and loosing the no-death medal, along with other nerfs of dying, and the reward being getting the clean sweep medal along with potentially getting all of the gift boxes, powerups and coins.
so donât die
If a 2D shooter isnât about risk and reward, you might as well disable overheat since thatâs too much thinking that distracts you from dodging enemies and projectiles. Oh wait, then thereâd be no point to the weapon at all since youâre firing it as fast as you can anyway. Might as well disable the weapon and just make you dodge some stuff for a predetermined amount of time, now thereâs a real challenge.
Lemme state that Iâm fine with risk and reward, Iâm not however a fan of extreme risk and reward, especially in a rather insignificant wave in the form of asteroids. Players should be capable of catching up to their earlier mistakes instead of being condemned to a low spot.
The current penalty for death is too harsh for such a risk and reward system to work without souring the experience of someoneâs first attempt at competitive missions.
well what do you expect
itâs the first attempt, you wonât know whatâs coming unless someone explicitly tells you whatâs coming
and usually if you die, thatâs your fault. death also has an emphasis on skill, unless the wave is absolutely impossible
if you think the penalty of death is too harsh
then get good enough at not dying on waves so you donât lose out on those points
then hereâs a question
are you doing something wrong
âUsuallyâ being the key word here. Players can die by hvaing their mouse malfunction, a disproportionately hard to avoid ram attack by bosses and certain waves for their difficulty level, just trying to see how far they can push their limits, a mouse that couldnât stop on a dime, using bombers on a wave that isnât bomber friendly, massive poop walls from cowards and slobs, etc.
Even if it were possible to attain enough skill and patience to not die frequently enough, do you think the current rewards are worth such a potentially time-consuming investment?
There are many comp missions that are otherwise easy if not for a cheap ram or an epic wave. Learning how not to die on them is supposed to be reserved for a higher difficulty level. This could be fine for ironman missions but not for something as benign as daily mission easy.
get a better gaming chair
Seriously though, mouse malfunctions arenât that common. Poop walls from cowards can be avoided if you donât shoot like all hell, even with Ion Blaster. If youâre having trouble not dying on Daily Easy, you just have to improve your skill. Now you would have had a point if you were talking about Daily Intermediate or Hard, but if youâre dying on Daily Easy you really have to get good
and how is this the gameâs fault for your device deciding to die at some point
or not being up to spec
or your hastiness on trying to rush a wave where slobs and cowards are rampant
i wonder skill level youâre using then
how badly do you want to win? if you want to win, try harder
if youâre thinking about winning with no effort, then go home
its a competitive mission. you should know what youâre doing before even attempting one