Seriously though, mouse malfunctions arenât that common. Poop walls from cowards can be avoided if you donât shoot like all hell, even with Ion Blaster. If youâre having trouble not dying on Daily Easy, you just have to improve your skill. Now you would have had a point if you were talking about Daily Intermediate or Hard, but if youâre dying on Daily Easy you really have to get good
Multikill bonus exists, thatâs a solid reason to kill enemies quickly. Also some waves like on the radar with toxic chickens, corridor shooter, yolk star and other waves with limited space are lethal with a coward or a slob.
Daily Mission Easy is supposed to be a mid-level difficult mission with SSH. It yields only 30 keys even when you get No 1, but dying even once can nuke your rank by 4-5 places if not more. And learning how not to die is a considerable investment in time, and from how meager the rewards currently are, for most players, itâs not worth it.
I really do have to ask you, why do you so stalwartly defend keeping a game mechanic that is frustrating to a lot of people? What detriment do you think would follow if the penalty for dying would be less harsh?
Unless you want to remove even that amount of decision making in the game, like is it that hard for you to shoot slower when there are enemies that penalize you for it on screen
trying to make a profit should not be your incentive for trying to show off how good you are
Because from what youâve said so far, it seems that youâre only suggesting all that just to tailor the game to your own liking. Youâre only suggesting all these because you want to win, and not for the good of others.
From what I have seen from your gameplays, you play by instinct, and less by strategy. Youâre also extremely impatient.
Hell, if the risk was really that much to bear, then Iâm sure a lot of people would have complained about it before you have, and by then, Iâm sure iA would have at least done something about it if THAT many people had a problem with it.
TL:DR
Because the stuff youâre suggesting are mostly for selfish reasons.
I still fail to see how a severe and oftentimes RNGish punishment for death is beneficial to the competitive scene. Right now it just seems artificially frustrating.
I gave you the benefit of the doubt that you wouldnât try to criticize the critiqueâs skill, but here you areâŚ
It also encourages players to play it safe instead of being bolder and more aggressive, thus leading to more tedious and unenjoyable gameplay that feels like a chore instead of a fun challenge. You only take the perspective of the skill level of the top 1% of the playerbase who have already mastered the art of not dying consistently, there are much more players who still havenât mastered that skill yet and die a lot on comp missions. Itâs a lot more frustrating for them, and you need to learn how to take them into account.
You know everyone gets the same waves right? Also in the past there used to be unfair RNG bonuses relating to weapon gifts and keys spawning, but they are all gone now.
You are assuming that everyone wants to finish a mission as quickly as possible. Since overdrive was introduced, the game has progressed faster mostly, it takes less than a minute to finish most waves aside from boring long waves, bosses and epic waves, which acceptably take longer.
A competitive mission except Weekly and Ironman isnât any different from a normal mission, travel around and find planets with suitable difficulty to practice on. They also discourage players from dying, as each life costs 5 keys when the player eventually runs out of them (unless they try to play all missions with one life).
For missions with multiple attempts, all of this is true, but for missions with 1 attempt only:
I do appreciate your politeness compared to some other people though. Practicing getting medals on normal missions is the only constructive advice Iâve received in this debate, the rest are all slander that would be said in a stereotypical FPS lobby.
My opinion? Well, Iâve been trying to get the clean sweep on some asteroid/meteor waves (also in the galactic cup, in which especially today was a meteor storm mission), and clearing all of the meteors was complicated even in the first waves.
Plus, a lucky player might still get it, and if anyone couldnât get it, then no one would even notice the fact that clean sweep is gone, so I donât see why it shouldnât get removed.
hi, idk if this is a bug, is meeting the same boss again in boss rush Normal, i got egg cannon twice, and both were normal not the cannonade, also i got brothers united twice as well