Add a 3 second cooldown, or at least until the previous bubble disappears.
This is to prevent speech bubble spam that may obstruct your view.
Another suggestion, if you prefer:
Gameplay Option to disable speech bubbles during multiplayer games. Chat will still show up in the chat log, but no speech bubbles will appear.
EDIT: I think the 2nd option would be preferable. A cooldown can be dumb.
Can you make knockout mission wait 1 more day if one of the participated players haven’t log into the game for a whole day? I couldn’t log in yesterday because my internet went out the whole day.
If this is not possible, make every knockout round lasts for 2 days. The mission is long anyway and some of us may be busy sometimes(or their internet went out, lol).
Translucency is not possible due to the way spacecraft is made up of several overlaid textures. But I’ve added an option to darken other players. Changed in v.96 Idea
As for weapons, ugh. It’ll be complex and ugly and I’d rather avoid it. Let’s see if the two new options are sufficient first.
Yes
Added to v.96 Idea
Fixed in v.96 Bug
Fixed in v.96 Bug
I don’t understand. Did the screen turn black all of a sudden? Were you playing normally before? Or did you just join?
Neither of those solutions is satisfactory. I know it sucks, but one player can’t possibly hold up the entire cup.
I thought that I should disable quitting on the first wave, in case new players choose it by accident. But, having played one wave, I thought it would be better for the user’s experience if I allowed quitting.
÷ I died in the right corner while in a high zoom wave, the light left from the spaceship (dark mission) stayed in that position, resulting it to get outside the screen with lower zoom, can you make darkness completely invisible while not spawning.
Can you also do the same for cold missions?
Right, got it. Well, I tried to, but I couldn’t find an easy solution. Darkness is meant to be centered around your spacecraft, but when you’re a zombie your position is not well-defined. Won’t fix.