Anniversary is already set correctly as +100%, but…
Weekly Challenge and other Hybrid missions (with mostly Chicken Invasions) should be +300% and not +100%? Because Chicken Invasion in competitive worth more (Daily, Space Race and Ironman all worth +300%), and also because normally Chicken Invasion planetary missions are worth +300%. Here’s an old screenshot before it was accidentally removed:
Then how about feather fields, supernova., comet chase and meteor storm, they also don’t have base multiplier. Do you think higher key yields is not a necessity to those type of missions?
I remember those used to have a +500% multiplier in the past as a placeholder, but was removed because that would be too much. Because they are repetitive missions with only one type of wave and two possible bosses, I think they deserve less keys (less profit) than Chicken Invasion in the same length of time. But only iA knows the average key rate per hour of players for each type of mission and can change base multiplier according to that.
Today i played Cup Group Match and i finded a bug game. I don’t know how can i explain but it is about the Balloon Chicken when you try to get a Pecking Order score.
So, this is my video about Chicken Vending Machine (please don’t anyone who are reader stoles my video). Watch carefully and you will see the bug game
My video is here: https://drive.google.com/file/d/1sP5VC3uSkqdZqQUyldKTjivGjgQDjzuu/view?usp=drivesdk
Yes, I have statistics about the key-per-hour yield for each mission type. If a type naturally gives more keys, there’s no need for a multiplier.
Ok, so it turns out there’s no good solution to this. The original problem (of Balloon chickens disappearing) was because their group had exited the screen (so it was deleted) while they were still on-screen. The ‘solution’ to that was to remove them from their group as soon as they are damaged, however that causes problems with Pecking Order (because they are no longer in a group). I could indeed remove the /1\ symbol from the Balloon and place it correctly on the next enemy in the group, however that is not going to solve the problem that the Balloon has left the group (and hence is NOT taken into account for Pecking Order).
Choice time. Which solution is better?
A. Balloons always remain in their group after being damaged (this might cause them to disappear prematurely in some waves e.g. Zig-Zag)
B. Balloons always leave their group after being damaged (fixes disappearance, but after being damaged they no longer participate in Pecking Order)
Select A or B on a wave-by-wave basis (however, this will create an inconsistency in their behaviour, and hence invite more bug reports)
I mean that based on the Known bugs & new features, you have set the Anniversary multiplier as +100% in the next update (that one you approved), but there is still the Weekly Challenge and Hybrid which should be +300% (because it’s mostly Chicken Invasion) instead of +100%.
on galactic cup you can’t cancel the mission at the begining?! what is this? it should work like any other missions the possibility to cancel the mission at the first wave…
The only reason I have is to replace your starter weapon because the other one could be better at the 1st wave. I still don’t find it necessary for cup missions to be cancellable.
Also why at the green circle it’s a while at the red circle it’s a