Early Access version 88

If anything, he changed his callsign

iA, can you add an option with these called “Reverse”?
image

It’ll flip the whole mission list upside-down. Because when I want to do some “Favorite” missions that are in the beginning of the list, it takes time to scroll, so this option will be helpful.

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What is this?


It seems like there should be “Date added”, not the squadron. Could you take it away, @InterAction_studios?

Ugh. This stems for a discrepancy between server time (which is used for the Mission Outcome screen, and client time (which is displayed during the mission on the HUD). Previously only server time was used, since there was only one client (this will no longer be true in multiplayer). I don’t know how to fix this. On the list.

Hacks have a tendency to be forgotten, and to interfere with other features down the line, possibly years from now :frowning:

Not necessarily. If can also happen if both people play it, but one of them gets a 0 score.

I don’t see how I can do that without cluttering the UI

This is known and will be fixed tonight. See Early Access version 88 - #39 by InterAction_studios

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Split the button in half to get 2 different buttons forming the square? Or the icon margin will be too low for that to look ok?

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:warning: Ok, so the v88.2 emergency patch is not coming tonight. “Why?”, do I hear you say? I’m so glad you asked.

My 3-year code signing certificate expired yesterday, so I can’t digitally sign the new version. Why not just extend the certificate? Well, because the company I bought it from shut down in the interim. And why not move to another company? Because my backup company stopped issuing code signing certificates last June for some reason. And why not use yet another company? Because code signing certificates are now three times more expensive. So I need to do some research first. Not to mention, code certificates need several days to be issued due to security validations.

TL;DR: Do not mess with your sorting options until I can get v88.2 released.

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Hm, apparently the known bugs & new features topic has been reset as well


@InterAction_studios it is you?

Yes, that’s why you can’t dare him.
you are not worthy.

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I’m not asking you!

Oh really how?

Because this

Thanks to VerMishelb for ss

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Just curious why IA still kept that text? :thinking:

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what the🤔

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Anniversary is already set correctly as +100%, but…

Weekly Challenge and other Hybrid missions (with mostly Chicken Invasions) should be +300% and not +100%? Because Chicken Invasion in competitive worth more (Daily, Space Race and Ironman all worth +300%), and also because normally Chicken Invasion planetary missions are worth +300%. Here’s an old screenshot before it was accidentally removed:

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Then how about feather fields, supernova., comet chase and meteor storm, they also don’t have base multiplier. Do you think higher key yields is not a necessity to those type of missions?

he only just answered the question
thats it.

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at least show some respect

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I remember those used to have a +500% multiplier in the past as a placeholder, but was removed because that would be too much. Because they are repetitive missions with only one type of wave and two possible bosses, I think they deserve less keys (less profit) than Chicken Invasion in the same length of time. But only iA knows the average key rate per hour of players for each type of mission and can change base multiplier according to that.

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Today i played Cup Group Match and i finded a bug game. I don’t know how can i explain but it is about the Balloon Chicken when you try to get a Pecking Order score.
So, this is my video about Chicken Vending Machine (please don’t anyone who are reader stoles my video). Watch carefully and you will see the bug game
My video is here: https://drive.google.com/file/d/1sP5VC3uSkqdZqQUyldKTjivGjgQDjzuu/view?usp=drivesdk

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