And create a promise that I can’t go back on later? No, I can’t do that unless I can solve all technical and economic problems first. Which I am very far from doing.
Also, I’m still not sure if it’s worth it. There are always going to be people who complain, of course, but until now, multiplayer has not been popular enough to warrant supporting it.
Best-case scenario I can see at this point is that developing multiplayer is going to take at last 3 months, during which there will be no other development. So it will definitely not come for ‘free’.
Which text do you mean? The wave title? I can’t skip that.
By that logic I wouldn’t be able to use any color except white, since all colors are already being used by player weapons.
There’s nothing special about the 1st wave – it’s the same as any other. I did a quick test and I got the medal even on the 1st wave.
Because difficulties are rounded. The real difficulty might be e.g. 99.5%-99.9%
The formula by which you lose firepower is not simply “-5”. But I’ll ramp it up according to wave difficulty as follows:
- You lose 1 level for each 20% wave difficulty (0-20% loses 1, 20%-40% loses 2 etc)
- You never lose more than half your firepower. So from e.g. 6 you can never drop below 3, regardless of wave difficulty. Now it’s rounded UP, which causes a smoother progression (e.g. from 3->2->1 instead of 3->1)
- In Boss waves, you never drop below 2.
Changed in v.80
Idea
I don’t know, but it’s been reported before.