Early Access version 84

Thanks iA, could you please add my name next to the change? Yes, I don’t want the medal but I would like to get credited.

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Today I dared someone with 100% difficulty, but I got Intermediate Campaign Trophy, instead of Very Hard one.

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what type of mission is that and how long it is? (determined by number of waves)

Type of that mission and duration don’t matter. %100 difficulty counts as Very Hard (without using higher skills). That was a 9-wave Chicken Invasion.

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There’s no penalty.

Ok

Duration does matter. When it comes to trophies, very short missions (shorter than 50% of maximum length) get penalized.

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Here I go again…

I also suggest that all 4 pods of the Mullers as well as the two front winglets of the H&C can be individually customizable, so that spaceship designs for these two spaceship families can be asymmetrical like the BX series.

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@InterAction_studios what about this

I have noticed that 100% difficulty special missions (comet chase, supernova, meteor storm etc., excluding boss waves) drop 3 keys. However, 100%-100% difficulty special missions seem to drop 2 keys on the first wave and 3 for the rest (excluding the boss wave), is this intentional?

I think because normal missions doesn’t start exactly at 100% difficulty:

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I see, thank you

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Also double team missions at max difficulty drop 13 keys per wave

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one more bug but…

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That’s not a bug. That’s how plasma works

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The question is not how it is, the question is how should it

If it attaches to something it can stick to it depending on both angle and distance like less distance is more angle to work with and more distance has less angle
If i say it correctly

Crab v2.0 throw faster than other space crab

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This one is about Comet Chase:

I know a nerf has been suggested a couple of times, but this is my take on it.

Make a safe path always available during the wave. Doesn’t have to be extremely obvious as to where you need to move to in order to not die. (For example, having to squeeze in between two comets and then followed by a weird zig zaggy squeeze pattern as part of the path. Of course, it doesn’t have to be like this kind, but make the path not so obvious)

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I hope in-app purchase special offer will be available in the next Early Access update

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Is it a bug or somting else?
(I mean that english part in fa translation)

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People have not translated that part.

If you mean the text being separated, then it’s just the lack of spacing.

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