All of saucer LED colors are made with it’s attack color. But shady is just chosen from his skin color
you missed his suggestion
@InterAction_studios I’d like to turn your attention to a discussion that recently surfaced on the Steam forums regarding the state of Comet Chases, some users feel that in waves with larger comets, they spawn too frequently for it to be fair. I’d suggest a nerf of some kind, or make there a path always available. I know that a change was turned down before, but perhaps you’d reconsider?
Yeah, and it will be pain for other ship users (like BX and Müller though)
Perhaps make it not as obvious to the player though. Would be boring if the path was just right there as a entry ticket. Make it zig-zaggy and/or squeezy.
That was during the mission. At the main menu it does something completely different.
Steam has no way of marking a game “MMO” but not “multi-player”. Even though I don’t select the “multi-player” checkbox, it reverts on its own after a while.
Inappropriate spacecraft names are a violation of ToS. Send me a private message with what the names mean so I can decide an appropriate ban interval.
Banned.
The question is, why would you NOT want the game to pause when it loses focus?
Birthday calculations take into account your timezone, but “joined UHF” does not. So there’s a period of a few hours where they don’t agree.
No. But what would be the benefit, exaclty? If Pecking Order is infeasible, you’re not going to get it either way.
I can’t remove it, as I explain above. But I’ll try to get multiplayer working over the summer so this will become a moot point.
Thanks. Ideally I’d like to fix this by detecting these cases and removing the bare minimum of comets to make them viable, but in all honesty I don’t know how (yet). On the list.
Is it this?
Yes. There are still a lot of unanswered questions about when/how players join, what happens when they lose, when they disconnect, whether re-connections are allowed, how are stats tracked across disconnected sessions, and a thousand other details. But it might be possible.
Will it be lobby styled like on the steam releases? If that’s the case, it should have Invite only/Public settings.
The other option would be room codes.
Maybe reduce the time for apple core’s entrance attack that scales with difficulty at lower difficulty levels as well instead of just at high difficulty levels?
Also how about not resetting the sorting in the missions list every time we reopen the game?
This has been on the list for some time, but it’s low priority.
Changed in v.85 Idea
Fixed in v.85 Bug
Added to v.88 Idea