iOS has even stricter restrictions than Google, so it’s a very long shot. At this point you could just not put it on mobile, and maybe run a Kickstarter instead. That would generate a considerable amount of revenue, and it has the benefit of attracting a pretty large chunk of new players in. After that, the main revenue priority can be giving actual incentive to buy the CHL, like Club Penguin did. It looks like not a lot of stuff is being restricted, but there still is a lot of restricted stuff and people will eventually buy it. If done correctly, it can provide a pretty stable source of revenue. All this will also allow to work around mobile limitations and create a properly fleshed out game with long requested utility features like satellite/weapon switching, etc. Some new elements can also be added, and the major file size limitation can be ignored because it’s usually a norm for Steam games to be big. Another bonus factor is that CIU is extremely well optimized and thus it is nigh impossible to find players restricted due to low specs.
That is a terrible idea. Google doesn’t care about anything posted on Twitter as well, and people are going to see it as “toxicity” or if they don’t the actually toxic people show up and try to cancel iA or something similar. Twitter is definitely not a good idea.
Personally I feel like it’s too much trouble just to get ad-revenue in, because ads are hated by people and if there are no ads on PC, people are going to switch to PC either way. It’s just not worth it in my opinion.
CIU is online, so even if you did have a laptop with you you wouldn’t be able to play it on the go unless you’re at one place or something. Besides:
It would be better to port CIU on Switch for on the go playing because of the above mentioned reason, plus Switch controls would be easier to work with than say with touchscreen.
Can this functionality be extended over to PC as well?
Yeah, but iOS applies its rules quite fairly compared to the autistic bullshit that Google does.
This. The competitive nature of CIU makes it so that a PC player would be at an inherent advantage to their peers on mobile, given the lack of ads and overall better controls. The mobile requirements are proving to be too much of a hassle for player that won’t be too dedicated to the game.
Well, there’s @Kylo-Hen, whose PC seems to be so abysmal to the point that photon lags. Though I suspect this may be an edge case.
That’s kind of a risky bet. A really risky one, since I doubt there’s much overlap between those willing to support developers on Kickstarter and those that know of Chicken Invaders.
This this this this. The CHL could use with so much more currently. I’d say that, along with unlocking some mid-game level “quests” with another DLC adding end-game content for those truly interested in seeing everything the game has to offer.
Also RIP Club Penguin
Actually, Google does care about its Twitter handles. Numerous youtubers have drawn attention to their problems by posting on Twitter, though whether their cases have been resolved is a different story. Though iA has never really been someone with a large following, it won’t really make too much of a difference if he posts or not, really. It’s still not a very good idea.
I was reporting that second-hand - it doesn’t really “lag” for me. I get a very slight frame rate drop when there’s a particularly high projectile count.
(You’re right in saying my computer isn’t very fancy tho)