How about adding them?
“Panzer Strike” wave: Chaingun/lasergun now fires up to 4 times @100% difficulty (@SA-GoldenBoss128 Idea)
Apologies but I think I suggested something like this before
Also, I know 15 votes is too few for such a decision so, is there another way that I can get these added? Bomber Pods Paintjob + Update on Bomber Winglet Paintjobs
hmmmmmm maybe how about this
Chance to appear for magnetic manipulator still same
but for uco will be divide to 1/4 for each types of UCO
Awarded.
india is weird ¯\_(ツ)_/¯
Meh. I think other UCO variants are “too easy” to be comparable to Magnetic Manipulator.
iA, sometimes attractors won’t work. I equipped all 3 but it doesn’t count.
edit: stack attractors and using repulsors at the same time is a waste
iA does not speak Vietnamese
only u
Non capisco il Vietnamita
it means i don’t understand
Excuse me, is it possible that on planets that have electricity, their lightning is the same color as the planet itself? Now lightning is only blue! On dark and white planets, the same white color.
It was already suggested before.
So why was it not approved?
Because gray-scale lighting with modulation will not have white colour, and hue shifting requires additional shader to be implemented.
Or a big fan
Too bad it’s not 24/7. :"Д
If you need help with anything bomber related, I am pretty confident that I can help.
This might be late but there’s a small issue related to translations that will be splash once translations are finished. Issue is that the messages are client-based for the language that the sender has put on it. Take it with time, iA, because translations are still on the way.
iA, about The Yolk Star™: Could the Yolk’s speed depend on difficulty?
I mean this one:
Also I noticed that phase 1 at “Double Helix” wave if you killed all enemies at phase 1 it reaches 57.XX, shouldn’t it be 50.00? And at “Binary Stream” it is 45.XX.
It’s not even moving
And its lasers are already fast enough. Terminators exist.