Mysterious Ship always fires in the same pattern.
Master Squawker fires his lasers in a random pattern.
Imagine fighting Master Squawker without the telegraphs.
Mysterious Ship always fires in the same pattern.
Master Squawker fires his lasers in a random pattern.
Imagine fighting Master Squawker without the telegraphs.
That’s because I said why it doesn’t warn always.
I know, but it should better to have warning lines.
hitboxes.
it’s been like that from CI4
3 circles combined.
Its not hard to recognize where is safe to stay if you are on the bottom in that battle. You should be thankful that his speed was reduced versions ago.
I know when it’s going to shoot, but sometimes you don’t know/forget when it wants to shoot.
I’m ok with that. Go to Ironman, play until first Double Team only and you’ll find why I said this.
Well, I have a option to dont play it right? I also have option to use phase-out’s if I start the mission.
You’re the boss.
As @SA-GoldenBoss128 said, this bonus is only available on starter ships to (a) help beginners and (b) reward advanced players if they intentionally handicap themselves
No
Because it fires the exact same pattern each time on a periodic timer, so you can predict it yourself.
Can’t be fixed. It’s a natural consequence of how the shape of the collision hull is made out of circles
Fixed in v.70 Bug
In magic flute wave the pecking orders bonus should be awarded when the last chicken is killed or the should be on the international portal if It should be awarded when they disappeared.
Wasn’t this already discussed right in this topic, a bit above?
iA can the little texts that appear at at the bottom of waves’ name be hidden when using Virtuoso or SSH like the zones? It’ll be harder at waves like there are 2 types of this wave, a type where they only come from the top which doesn’t have “Watch you back!” and another one which they come from all directions. So if “Watch you back!” is hidden you’ll be prepared more. Also for pro players it’ll hide some tips like “Watch out for swooping chickens!”.
Also why Special Forces always come from the middle at Double Team? Why doesn’t he appear from left of right like the other bosses? It makes sense if it’s a Space Crab since it stays at the middle. Is it because of his movement pattern?
Also why aren’t any UFOs or mini-bosses included at “Lethal Connections” wave?
I noticed that when a wave finishes immediately the wave count updates like from 33/40 to 44/40 but the wave insight updates at the beginning of the next wave, so can you make them update at the same time to avoid confusion?
Pecking order bonus in “Bend/Kick it like Beckhem” is broken. As long as chickens haven’t yet kicked a ball you have to kill chickens only (destroying balls destroy bonus) but when chickens will shoot, then you have to destroy balls first to keep the bonus
Sorry for bad English
I wouldn’t be so sure
Why must the nice be depleted next version sobs
Too much work for too little benefit.
Changed in v.70 Idea
Fixed in v.70 Bug. Still, note that minibosses are quite rare… I only saw one in about 20 runs.
I actually tried delaying the insight, but it turned out that it’s even more confusing if it updates before you see the new wave title. The other solution would be to delay the x/y wave counter, which is not technically possible.
Fixed in v.70 Bug
Provide a link to your post and, if it’s before Francis’ post, you’ll get the medal.
The game needs more incentive to buy the CHL, even if it’s just for cosmetic reasons.
Quick idea, too lazy to create a topic: how about Recruit titles? (something that’s like “Ordinary Chicken Hunter” or act like the second callsign) only exclusive for CHL’ers
Sorry, this idea just popped into my mind and I just want to suggest it instantly
Meh, at least they’ll appear and add some action.
If you noticed the bug from Ahemd557’s post then he kinda deserve a medal.
It was this one:
That’s not the case, though.
That’s unrelated. The bug that was fixed that the wrong reason was displayed on small dare buttons, in cases where both big “dare” and “friendly match” buttons were disabled.