Early Access version 63.2

Buddy, legit just stop I have no idea how many times you suggested a fIFtH uChO but it’s getting really annoying and IA already said that for now there are enough UCO’s

1 Like

Yeah of course from 100% max difficulty on UCO5 add boss

I only use that just to fight UCO 3 or 4

Well, the dude already said this on Discord
image
Let’s get ready sigh

At least not as insane as 2sN.

5 Likes

could we have this wave ?

1 Like

already suggested a lot

1 Like

Added retro to v.64 :medal_sports: Idea

How would it be useful? Key rushes are randomly generated, so showing existing locations doesn’t help with locating unknown ones.

I was under the impression a very similar wave was already in CIU. Will check.

11 Likes

Isn’t that the Ricochet one?

It was suggested before to add retro background to the store before.

I’ll change the medal if anyone steps forward.

1 Like

iA I have bugs but I do not have images to show so I’ll do it in text

  • if you have photon swarm and you’re playing side ways wave (example: play both sides) and you hug the wall, the bullets will decrease if you overdrive

  • balloon chickens fly down faster despite still have balloons if they hug the wall

Now these thingies are rare but I encountered it, yay.

1 Like

I don’t think that’s a bug. It is better that way to fall down faster.

So you say balloon chickens have stands so they could climb down without player knowing because we are not stand users?

Idk, but it help at waves like Corridor Shooter.

Check this & OP of its topic.

You don’t need to remove the medal from blue_ocean since you added it because of his suggestion.

Can you add this one too:

6 Likes

I have two ideas, but I don’t think the admin really looks into separate topics except this one, so I try here.

I described the first idea in the previous topic: TOPIC

The second idea is an idea for a new medal for collecting power ups and gifts. Similar to how this works with coins and food, the reward would be for collecting 90% and more power ups and gifts per stage or entire mission.
It would be easy to get on easy missions where the choice of weapons doesn’t really matter. It would be more difficult to get on hard missions where gifts with weak or inappropriate weapons are omitted.

I don’t think it’s nesseccary to make it customizable. I suggested before that victory music play according to its same-game boss. Like: CI4 VM play at bosses from CI4 only because I noticed they play random, but it didn’t get added.

You got it wrong, buddy. Medals are supposed to be awarded when you try to get it, not forced to avoid it. For example: you have to try to collect every food & coin peice and considering everywave give 2 gifts & one atom I don’t think it’s that hard to miss them. Plus you can use Appetite Attractor and it’ll be easier.

So basically it’s unnecessary too.


On the other hand since Cowards attack you no matter what weapon you’re using now. How will they be fair at waves where you’re cornered like Wormhole or Sprial of Doom? You’ll be forced to either ignore them or use phase-outs.

Have you read this IA?

Medals are supposed to be awarded when you try to get it, not forced to avoid it.

The game does not force you to take atoms and gifts, if I understand you right. In some situations they are also often difficult to access, as they fall around many eggs and other weapons used by enemies. The game does not force you to buy tools that make collecting items easier.
Speaking of difficulty level, it is very easy to achieve many of the rewards, such as not overheating or not using special weapons, not losing a life, or starting without any additional equipment on short and easy missions. There is no problem with that, of course.
Besides, such a medal may be of little value, because you reacted at least as if I were talking about something for 50,000 points or more.
Also, there is a medal for taking no power ups. This would be an opposition to my idea.
Let’s be calm, because I just wrote a proposal :cold_face: