About Egg Cannon³
Can those particles disappear or at least move when boss is getting other stage during laser attack? (ignore the fact that this particle is bubble, that’s thanks to weapon reskin mod)
Probably this was mentioned but there’s an issue, probably a bug, that makes boss music sound for one or two seconds after a set of waves is done and gets to the next set of waves.
In order to fix this cleanly, the music now starts one second later (technically, at the beginning of each wave rather than the beginning of each stage)
I can’t fix this, it seems to be related to Windows volume control (which the game doesn’t control)
Once Lightning/Positron hits a boss, it can never move to another target. This is a technical limitation of the implementation.
Has been fixed for v.60
Fixed in v.60 Bug
Has been fixed for v.60
Has been fixed for v.60
That would cause more problems than it solves, especially in exclusive full-screen mode.
Those flares – as all flares – are decorative, so they exist on a separate layer (not the bullet layer). It could be fixed, but not simply enough as to be worth the effort.
What is your in-game callsign? I’m trying to locate your crash reports.
Bruh, why. All bosses have the same amount of drops regardless of difficulty (except keys in boss rush or anything like that because insert obvious reason)
Well then, all bosses should drop according to difficulty. I just flied a easy Supernova and Bossa Nova dropped a lot of coins. I don’t think that much be rewarded for passing such easy mission. Same could be for food too.
If it gets implemented, I challenge you to collect every single coin on an elite bossa nova with a bomber without any maneuv thing nor appetite attractor.
Also, iA, the egg cannon glitch here makes me want to suggest this: how about we move slowly in boss rush at all time? (except henlley’s comet) Like boss fight in CI2.