At this wave cowards were the closest enemies to me. So there was no way for me to run. Besides the mission was easy, that why I used utensil.
Really? The safe zone is small at this wave. How the hell can I shoot randomly? It’s like pulsating grid. I’m not talking about the zoomed-out version. I’m talking about the normal zoomed-in one.
Of course you are.
You didn’t say anything when cowards & assassins got removed from other waves.
Attractors might make me collect the wrong weapon.
Yeah, but that mission wasn’t even hard. It’s not like the ones that have bullet hell on every wave.
Just clam down you and that Spryter dude. It’s just a little suggestion. We’ll just wait for IA’s reply.
Some of it was ok, but its too much now. Read the changelog for like the previous 2 or 3 updates, it’s nuts how much the game was made easier and you also have an OP weapon that wrecked all the balancing done over an year.
If it wasn’t, there’s even more reason to not remove cowards. There needs to be some difficulty, what even was the percentage for the difficulty by the way? Even it it’s not all the way to max 140% the cowards can still be justified if it’s high enough.
Just a little suggestion that has been repeated so many times for so many waves that its ridiculous. At this point just ask to remove all bosses because it requires too much effort.
iA, can we bring back the smaller triangles from the original CI3 Chicken Geometry wave as a second variant for Chicken Geometry?
18 small triangles. Only 3-6 (depends on difficulty) can be on screen at a time. Just as spinny and crazy as they were in CI3.
The wave will be called “Chicken Trigonometry”. Chicken types will be a single type only, not a mix.
In fact something is, I can only refine that everything on the screen will be a mirror image (even all meters) I don’t think it would take a lot of work.
Well, I didn’t think about it, in the sense that everything is changing, but the controls may leave normal considering many mistakes of the players and easy death. But I like this.