elite missions is very very hard with overdrive and gravitational force i see the difficulty should be relatively less
what difficulty are you playing on?
hmm so iāve been thinking about this, why not make the front and rear pods have seperate paintjob buttons in the customize menu? some paintjobs donāt look really suitable with all of the pods painted with the same color at the same time.
I see this bug still exists(in Egg Cannon boss)
2.In 100% difficulty, āDroid Giant Slalomā wave still easy.
Same as waves that have only Supply Droids. The second variant āDroid Slalomā has it.
There are two cases that case this bug. A common and an extremely rare one. I only fixed the rare one
Fixed in v.55 Bug
Fixed in v.55 Bug
Hm, I think that would work without requiring too much additional texture space. Added to list. Still unsure if itās worth the cost.
Colorizing the in-mission lightning bolts to match the galaxy would require two separate textures, which is not worth it.
I donāt know much about how the in game sprites work, but could it be theoretically possible to have a transparent texture and then match the color of the lighting bolt according to the planet instead of havinng separate textures for each color?
Also Barren Rock Planets shouldnāt be electric; that doesnāt even make sense.
What about hue shifting instead of modulating colors?
The way the engine colorizes is via modulation, which will not preserve white. If you want white + some other custom (colorized) color, then you need two textures.
That would require pixel shaders. Iāve looked at it several times now, but thereās always so much other stuff to doā¦
Problem with Egg Cannon.
After VERY fastest transition between Orange Beams (1) and Triple Bolts (2), Orange beams not remove immediately and you die because you donāt have the maneuver to fly over
Canāt reproduce.
V.10 flashbacks
Honestly isnāt it how it is since that version (just humanly doable) or am I missing something?
Fixed in v.55 Bug
@InterAction_studios shouldnāt the āincomingā waves at feather fields be in order or their chance get increased? Because I played a 1x11 missions and only got 1 incoming wave, so could it be at the 4th&8th wave only like the original&the alien container level at supernova missions? Like if the mission is 8 waves the incoming waves should appear at the 3rd&6th waves and if it is 7 waves it appear at the 3rd&6th too and if it, I just want them to appear at least twice in long missions and at least once in short missions, because I played a 1x5 my first feather field mission and never got an incoming wave.
Their probability of appearance depends on the missionās average difficulty (so about 55% max). The number of waves has nothing to do with it.
Iāve just encountered this, in āShow 'em whoās bossā i know most of the time it appears with multiple chickens, but now since in the weekly the skills are disabled and itās very common that it appears with a single chicken, you should remove the extra health bar from it when it appears with only 1 chicken since thereās no need for double health bars for a single enemy.
I canāt make these kinds of exceptions.