Early Access version 54

Known/intended. The camera may zoom out fractionally in order to show the whole trip.

No. Change your strategy when dealing with toxics to give you more time for the toxic cloud to dissipate.

Not important enough. Weapon usage is part of comparative stats, that’s why the color is different.

The engine doesn’t support variable enemy-dependent knock-back. Everything gets pushed back the same.

No idea what might be causing this. Generally, decide on either keyboard or mouse control. Don’t switch between them mid-mission.

They could, but I don’t think it would make much difference. Electric environments are not meant for beginners – that’s why they’re gated behind the EM shield.

You mean hurt enemies, too? Then the presense of lightnings would actually make waves easier.

That defeats the point of making the anniversary mission as close to CI1 as possible. (I’ll probably remove all weapons except Ion, too.)

Not really. You’re not spending keys or risk losing any customizations, so why do you need a confirmation?

Because the enemies are generated by the randomizer now, and it doesn’t have any support for eggs.,

It’s already in.

I tried that, but it clashed with the helmet, which can’t be colorized.

Out of those, only “Highly Irregular” makes sense as a randomized wave, and it’s already in there.

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