Should there be a “weekly” version of Weapon Training? (a 100 wave version)
Also, bosses don’t drop any firepower during weapon training if their drop is going to be a gift box.
And remove weapon virtuosity for this mission, since it’s going to be switched around anyway.
In the name of consistency, every enemy displays a HUD life bar.
20%
Fixed in v.53 Bug
What would that do?
If you take too long, they’ll leave the screen
Intended. It’s your choice to forego the food.
Fixed in v.53 Bug
Enemies can enter from any edge of the screen, so a safe zone is cleaner than 8-9 danger zones all around. A safe zone only means that it’s safe to start the wave there, it doesn’t mean you can spend the whole wave on it.
Fixed in v.53 Bug
Already fixed. See above.
That’s how it originally was, but every position I tried would obstruct firing to either the gatling or the enemies. I’ll just reduce the safe zone instead. Changed in v.53 Bug
I don’t know exactly how auto-locking weapons would react at this zoom level (I assume that’s the main concern here), but it doesn’t look to me like this would be an issue?
@InterAction_studios I already reported that on post 25, It’s just that @trueuser cropped my image by accident [i’m so sorry for not explaining it well] (about removing life bar, my pic about the life bar and the particle hiding it, even shows that):
Actually, it’s not. The main concern is how thin forward-firing weapons can circumvent barriers (e.g. Boron level 0).
It does, but cowards surprisingly are not the problem here because they move so much. The problem lies with enemies that slightly avoid your line-of-sight (which makes them hide behind barriers).
That’s a daily mission where on every wave a random weapon is choosed. gifts drops are disabled there. On the bottom of the screen, it tells you what weapon you currently have.
What if we limit it to the amount of spaceships?
For example if you only have 2 spaceships then you only can buy 2 weapons. This would prevent players from wasting keys on something they don’t need (or on something they don’t know how to upgrade)
I, for one, keep two units of each weapon, one stock and one fully upgraded. For two reasons:
testing
for fun when playing easy missions
This may sound quite assoholic, but this problem can be solved by having eyes. The buttons at the bottom refer to the selected item. A simple bit of logic that shouldn’t be much impacted by the player’s level of familiarity with English or other such factors.