Early Access version 52

There’s a bug where the enemy health indicator doesn’t work on the big chickens from Show em who’s boss. They just appear like they did in V51 and before…

3 Likes

For some reason the dowload speed is superslow even after resetting network. I hope they will fix it. By the way i am using a wired connection with 1Gbps speed and normally i just need 5 seconds to dowload updates from here. But for some reason it is superslow now

It’s probably because it’s around 10:49 AM in vietnam at the time of writing, and a REALLY large part of the CI community are vietnamese. So I guess they’re all downloading right now which explains the slow speed…

3 Likes

Buy it once and keep it forever and ever, I’m okay with this price, there’ll be a time where you won’t know what to do with your excess of keys anyway…

Oh, and now I understand why the download speed was THAT slow, thank you @Recruit_75

1 Like

To avoid slow speed:
Download when Vietnamese people are sleeping
checkmate
-A random Vietnamese

Maybe we should start thinking about how the waves can vary depending on the difficulty setting/base, for example, the corridor in "Corridor Shooter” wave can be more or less narrow based on difficulty (never more narrow than it already is please, it was already too much, lol).

So we should start posting our “variations” ideas here (or maybe create a topic for that purpose).

@InterAction_studios maybe the enemy health HUD shouldn’t disappear, it should stay until the enemy is defeated.

Why you repeat the same bug about double life bar? I reported it earlier



Also


(Also after the portal spawn chickens there is a hole in the middle. Is this a bug or something?)

1 Like

It’s just the sprite

1 Like

Why do you reply me? honestly, you shouldn’t do that.

Out of Nowhere: My idea! :grinning:

2 Likes

But I just reported it with ucos

With UCOs and Yolk Star, it’s fine. but with barriers, it’s not fine. we don’t want 2 life bars.

The amplified sound effect of some weapons, specifically the automatic ones like Plasma Rifle and Lightning Fryer stay even if the Damage Amplifier effect has already expired and the player didn’t release the fire button yet. The sound effect only changes to normal whenever a new enemy was hit or the player stopped firing.


Probably suggesting changes on the From Base to Base wave as well. It has the similar issue with Chicken Vending Machine (pre-rework) in which to get the most points, the player has to destroy all barriers, even on the unreachable edges. Suggested changes will be:

  • Change the barriers into indestructible ones.
  • Reduce the number of barrier layers into one. The outer and inner one will be removed.
  • Change the egg barriers (in case it was egg barriers) into ordinary ones and make (almost) no space so that the bullets won’t pass through them.

PS. I haven’t seen yet all of the new games in-game.

5 Likes

@InterAction_studios what the actual hec going on with my game it’s borderless


my screen resolution swapped to this automaticly before that happens
image
image

The new waves are very intresting
@InterAction_studios it is possible to add in the boss ( A blast from the past ) each time it cracked give a firepower or a gift just like CI2?

2 Likes

It was suggested. If I can interfere, in a few days I will give some idea related to Mother-Hen Ship CI2. :wink:

Please link as well.

There are also a few other topics about MHS.