The amplified sound effect of some weapons, specifically the automatic ones like Plasma Rifle and Lightning Fryer stay even if the Damage Amplifier effect has already expired and the player didn’t release the fire button yet. The sound effect only changes to normal whenever a new enemy was hit or the player stopped firing.
Probably suggesting changes on the From Base to Base wave as well. It has the similar issue with Chicken Vending Machine (pre-rework) in which to get the most points, the player has to destroy all barriers, even on the unreachable edges. Suggested changes will be:
Change the barriers into indestructible ones.
Reduce the number of barrier layers into one. The outer and inner one will be removed.
Change the egg barriers (in case it was egg barriers) into ordinary ones and make (almost) no space so that the bullets won’t pass through them.
PS. I haven’t seen yet all of the new games in-game.
The new waves are very intresting @InterAction_studios it is possible to add in the boss ( A blast from the past ) each time it cracked give a firepower or a gift just like CI2?
Some feedback on the Fortress wave.
I noticed that the barriers are oriented in such a way that they cover a significant portion of the safe zone. They extend quite a bit past the fences themselves, and it’s really easy to bump into one, especially in a bomber.
This is as good an image as I could put together:
So I’d suggest rotating them 90° so that they sit in line with the fences, and offsetting them a bit so that they don’t cover up the gatlings.
I don’t really have any problems with dodging fire from the gatlings. The only times I died so far were to the barriers.
Gatlingless screenshot, so I’ll use circles to demonstrate.
There are several ways to manipulate the gatlings to fire in a more favourable pattern, and this is one of them. By sitting at the edges you force them to fire at a shallower angle, giving you more space to move around.
You either want them to do that, or to fire more or less forward and dodge to the side, moving towards the next one (or the anomaly).
Of course that only covers the gatlings, the other enemies might be an issue all on their own.